Feedback:User/Golden phoenix/Final Balance Update for Monk

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Final Balance Update for Monk - PvE only[edit]

What can a Monk do better than other professions? The correct answer : nothing. The monk -in PVE! - needs a heavy and big balance update since something went or is definitely wrong, if other classes can heal / protect better then a monk. Here are my suggestions for one final balance update.


Primary attribute[edit]

New Divine Favor : For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. In PvE, your Enchantment Spells last 2% longer for each rank of Divine Favor.


Divine Favor[edit]

Blessed Light Blessed Light 5 Energy¼ Activation time4 Recharge time Elite Spell. Increased recharge time to 4 seconds, decreased energy cost to 5, activation time to 1/4 and healing to: Heals for 10...50...60. Removes one condition and one hex.


Blessed Signet Blessed Signet 2 Activation time5 Recharge time Signet. Decreased recharge time to 5 seconds.


Boon Signet Boon Signet 1 Activation time6 Recharge time Elite Signet. Decreased recharge time to 6 seconds, removed attribute restriction: Heals for 20...68...80. Your next Spell that targets an ally heals for +20...68...80 Health.


Divine Boon Divine Boon 5 Energy¾ Activation time20 Recharge time Enchantment Spell. Increased activation time to 3/4 and recharge time to 20 seconds, changed functionality to : For 10...34...40 seconds, you have +2 to your Monk attributes. You lose 1 Energy when you cast a spell. --> equally to Masochism Masochism


Divine Healing Divine Healing 5 Energy1 Activation time12 Recharge time Spell. Increased amount of healing slightly to : Heals you and party members within earshot for 15...63...75.


Heaven's Delight Heaven's Delight 5 Energy1 Activation time12 Recharge time Spell. Increased amount of healing slightly to : Heals you and party members within earshot for 15...63...75.


Divine Intervention Divine Intervention 5 Energy¼ Activation time20 Recharge time Enchantment Spell. Decreased recharge time to 20 seconds.


Divine Spirit Divine Spirit 10 Energy¼ Activation time45 Recharge time Enchantment Spell. Decreased recharge time to 45 seconds, increased duration to : For 5...17...20 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)


Holy Haste Holy Haste 5 Energy1 Activation time10 Recharge time Enchantment Spell. Decreased energy cost to 5.


Peace and Harmony Peace and Harmony 5 Energy¼ Activation time10 Recharge time Elite Enchantment Spell. Increased duration slightly, removed PVE punishment of disabling Smiting Prayers : Target ally loses 1...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...4...5 second[s]). Disables bad Guild Wars balancing for all eternity.


Release Enchantments Release Enchantments 5 Energy1 Activation time8 Recharge time Spell. Increased recharge time to 8 seconds and amount of healing slightly to : Removes all of your enchantments. Heals all party members for 10...42...50 for each Monk Enchantment removed.


Signet of Devotion Signet of Devotion 1 Activation time5 Recharge time Signet. Decreased activation time to 1 second.


Watchful Spirit Watchful Spirit -1 Upkeep10 Energy¾ Activation time5 Recharge time Enchantment Spell. Decreased energy cost to 10, activation time to 3/4, increased heal regeneration: +3 Health regeneration. End effect: heals for 50...154...180.


Withdraw Hexes Withdraw Hexes 10 Energy¾ Activation time5 Recharge time Elite Spell. Decreased energy cost to 10 seconds, activation time to 3/4, changed values to: Removes all hexes. Also affects adjacent allies. Removal cost: +10...4...2 seconds recharge for each hex removed.


Healing Prayers[edit]

Gift of Health Gift of Health 5 Energy¾ Activation time5 Recharge time Spell. Decreased skill disabling time: Heals for 25...125...150. Disables your other Healing Prayers skills (10...4...2 seconds). Cannot self-target.


Heal Party Heal Party 10 Energy2 Activation time5 Recharge time Spell. Decreased energy cost to 10, increased recharge time to 5 seconds.


Healing Hands Healing Hands 5 Energy¼ Activation time15 Recharge time Elite Enchantment Spell. Decreased recharge time to 15 seconds.


Healing Light Healing Light 5 Energy¾ Activation time5 Recharge time Elite Spell. Decreased activation time to 3/4, increased recharge time to 5 seconds and increased energy gain: Heals for 40...88...100. You gain 1...5...6 Energy if target ally is enchanted.


Healing Seed Healing Seed 10 Energy1 Activation time20 Recharge time Enchantment Spell. Decreased activation to 1 and recharge time to 20 seconds.


Light of Deliverance Light of Deliverance 5 Energy1 Activation time6 Recharge time Elite Spell. Increased amount of healing to : All party members are healed for 10...82...100 Health.


Live Vicariously Live Vicariously -1 Upkeep5 Energy¼ Activation time Enchantment Spell. Decreased activation to 1/4, increased health gain to : You gain 5...17...20 Health whenever target ally hits a foe.


Signet of Rejuvenation Signet of Rejuvenation 1 Activation time6 Recharge time Signet. Decreased recharge time to 6 seconds.



Protection Prayers[edit]

Aegis Aegis 10 Energy2 Activation time30 Recharge time Enchantment Spell. Increased duration to : For 5...13...15 seconds, all party members within earshot have a 50% chance to block attacks.


Aura of Faith Aura of Faith 5 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. Increased duration to 5 seconds. For 5 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.


Aura of Stability Aura of Stability 5 Energy¼ Activation time12 Recharge time Enchantment Spell. Increased duration to : For 1...8...10 seconds, target other ally cannot be knocked down.


Convert Hexes Convert Hexes 10 Energy1 Activation time12 Recharge time Spell. Decreased energy cost to 10 seconds.


Divert Hexes Divert Hexes 10 Energy¾ Activation time5 Recharge time Elite Spell. Decreased activation to 3/4.


Guardian Guardian 5 Energy1 Activation time4 Recharge time Enchantment Spell. Increased duration to : For 2...8...10 seconds, target ally has a 50% chance to block attacks.


Life Barrier Life Barrier -1 Upkeep15 Energy2 Activation time5 Recharge time Elite Enchantment Spell. Increased damage reduction: Reduces damage by 20...60...70%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends.


Mark of Protection Mark of Protection 10 Energy1 Activation time30 Recharge time Elite Enchantment Spell. Decreased recharge time to 30 seconds. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.


Shield Guardian Shield Guardian 5 Energy1 Activation time15 Recharge time Enchantment Spell. Decreased activation time to 1 second and recharge time to 15 seconds, increased values: (1...4...5 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 15...39...45, and Shield Guardian ends.


Shield of Deflection Shield of Deflection 10 Energy¼ Activation time10 Recharge time Elite Enchantment Spell. Increased duration and armor to: For 5...13...15 seconds, target ally has a 75% chance to block attacks and gains 15...43...50 armor.


Shield of Regeneration Shield of Regeneration 15 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. Increased duration: (5...13...15 seconds.) +3...9...10 Health regeneration and +40 armor.


Zealous Benediction Zealous Benediction 10 Energy¼ Activation time4 Recharge time Elite Spell. Decreased activation time to 1/4 second: Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health.


Smiting Prayers[edit]

Balthazar's Aura Balthazar's Aura 10 Energy2 Activation time20 Recharge time Enchantment Spell. Decreased energy cost to 10 and recharge time to 20 seconds, increased damage to: For 8 seconds, foes adjacent to target ally take 10...34...40 holy damage each second.


Balthazar's Pendulum Balthazar's Pendulum 5 Energy¼ Activation time5 Recharge time Elite Enchantment Spell. This skill should be an elite version of Reversal of Damage Reversal of Damage with a burning effect (Balthazar --> God of Fire) : (8 seconds.) Negates the next damage, hits the source for that same amount (maximum 10...82...100) and inflicts Burning condition (1...4...5 seconds) on adjacent foes to the source.


Bane Signet Bane Signet 1 Activation time12 Recharge time Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE.


Banish Banish 5 Energy1 Activation time10 Recharge time Spell. Increased damage: Deals 20...60...70 holy damage. Deals double damage to summoned creatures.


Castigation Signet Castigation Signet 1 Activation time12 Recharge time Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE.


Defender's Zeal Defender's Zeal 5 Energy¼ Activation time5 Recharge time Elite Hex Spell. Decreased activation time to 1/4 second, increased energy gain to : For 5...21...25 seconds, whenever target foe hits with an attack, you gain 5 Energy.


Holy Wrath Holy Wrath 10 Energy1 Activation time10 Recharge time Enchantment Spell. Increased values to: (10...26...30 seconds). Deals 75% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...12...15 time[s]. Cannot self-target.


Signet of Judgment Signet of Judgment 1 Activation time12 Recharge time Elite Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE and increased damage slightly to : Knocks down target. Deals 25...77...90 holy damage to target and adjacent foes.


Signet of Mystic Wrath Signet of Mystic Wrath 1 Activation time12 Recharge time Signet. Decreased recharge time to 12 seconds, activation time to second and increased damge: Deals 15...35...40 holy damage for each enchantment on you (maximum 100 holy damage).


Signet of Rage Signet of Rage 1 Activation time12 Recharge time Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE.


Strength of Honor Strength of Honor -1 Upkeep10 Energy2 Activation time10 Recharge time Enchantment Spell. Decreased recharge time to 10 seconds, removed melee only restriction, so that ranged weapons will also benefit from this spell and increased damage slightly to : Target ally deals 10...26...30 more damage in melee and ranged.


Word of Censure Word of Censure 10 Energy¾ Activation time2 Recharge time Elite Spell. Decreased activation time to 3/4 second, increased damage: Deals 20...76...90 holy damage. +20 recharge time if target foe is below 25% Health.


Zealot's Fire Zealot's Fire 10 Energy¼ Activation time30 Recharge time Enchantment Spell. Changed fire damage to holy damage : (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 holy damage. Damage cost: you lose 1 Energy.


PvE only skills[edit]

Selfless Spirit Selfless Spirit 5 Energy¼ Activation time30 Recharge time Enchantment Spell. Decreased recharge time to 30 seconds, increased energy cost reduction to 5 : (15...20 seconds.) Spells you cast that target another ally cost 5 less Energy.


Summary / Conclusion[edit]

Something went definitely wrong if other professions can do a Monk's primary job - which is healing / protection - better than him. That is mainly due to energy management (Necros have an insane e-managment). So I tried to help improve this situation by changing the energy management skills the Monks has. Also giving the Monk a unique property that is bound to his primary attribute of course, is an advanced extension of enchanments. Finally I tried to improve the "Smiting Monk", so that monks can do better or more in active combat.