Feedback:User/Goril/Improve Avatars
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< Feedback:User | Goril
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Improve Avatars![]() | |
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User | Goril |
Categories | Skill feedback → Dervish → Mysticism Player vs. Environment → PvE skills |
I think that avatars are useful for PvE,but they should be improved to maximize the end effect.For Example
Avatar of Balthazar - add damage reduction(for example 1...8...10) or additional holy damage to adjacent foes(for example 1...8...10)
Avatar of Dwayna - add Health Regeneration(for example +1...4...5)
Avatar of Grenth - foes under the effect of Stance(or Hex) also cannot block attacks
Avatar of Lyssa - add IAS(for example 33% and ONLY while wielding scythe)or +2 Energy Regeneration
Avatar of Melandru - increase the maximum Health gain and scale it with Mysticism(for example +50...170...200 Health)
In this way Avatars will be very good skills,all of them will be useful depend on situation.For example if you fight with undead,bring Balthazar,if foes use blocks bring Grenth,if you meet many hexes use Dwayna and etc.
New suggestion for Avatar of Dwayna-change to:"All party members gain 5...17...20 Health whenever you hit with attack and additional 10...34...40 Health and you lose 1 Hex whenever you use a skill.This skill is disabled for 120 seconds."