Feedback:User/Greener/Variable skills on foes
Variable skills on foes | |
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User | Greener |
Categories | Player vs. Environment |
After seeing how effective Moss Scarabs have been using Verata's Gaze on MM's in The Wilds, today, I realized how important variability is on enemies. Often groups can easily prepare for areas, knowing exactly which skills they'll face (or more importantly, what they will not face.)
If NPC's were given variable skill bars (say 4 or 5 standard skills, with 1 or 2 added from a small pool), locating/spiking/disabling a particularly challenging baddie would up the difficulty a bit. Rather than the standard grind against known enemies with predictable skills, the odd Verata's Gaze, Gaze of Fury, Blinding Flash, Vocal Minority, etc. could bring spice to some "safe" builds that people bring because they "know" they'll succeed without issue.
As an example, an Am Fah Necromancer with the following skill bar:
Barbed Signet | Blood is Power | Death Nova | Soul Feast | Vile Miasma | Blank | Blank | Blank |
Could be given either of these at random:
Verata's Gaze | Well of Blood |
The rest[edit]
Take a look at Mob Diversity for the rest of the idea. Comment on THAT page, SVP!