Feedback:User/Impaled/Warrior skill tweaks
Warrior skill tweaks | |
---|---|
User | Impaled |
Categories | Skill feedback → Warrior → Other |
More of these things >:)
Strength[edit]
"You Will Die!" -- 5 0 15 -- Shout. (1...8...10 seconds). You attack target foe 33% faster. If that foe is still alive when this skill ends, all of your skills are disabled (5 seconds) and you lose all Energy.
Body Blow -- 7 0 0 -- Melee Attack. +5...25...30 damage. Deals 5...9...10 more damage and causes a Deep Wound (5...13...15 seconds) if target foe has Cracked Armor.
Signet of Strength -- 0 1 12 -- Signet. (3...12...14 seconds). Your attacks deal +1...4...5 damage and behave as if your foes are under the effects of Cracked Armor. Ends if you drop below 50% Health.
Skull Crack -- 8 ½ 0 -- Elite Melee Attack. +5...17...20 damage. If target foe is casting a spell, that foe is interrupted and Dazed (3...9...10 seconds).
Tactics[edit]
"Fear Me!" -- 6 0 5 -- Shout. (3...8...9 seconds.) Your successful melee attack skills cause target and adjacent foes to lose 1 Energy.
"Shields Up!" -- 6 0 5 -- Shout. (1...4...5 seconds.) While activating skills, all other allies in earshot have +40 armor and 100% chance to block attack skills. Ends after 1 block.
"Retreat!" -- 5 0 20 -- Shout. (1...9...11 seconds.) Allies in earshot move 33% faster if they are below 50% Health or if there are dead allies within earshot.
"Victory is Mine!" "Victory is Mine!" -- 5 0 12 -- Elite Shout. For each condition on target foe (maximum 3), you gain 5...33...40 Health, 0...2...2 Energy and 0...1...1 strike of adrenaline.
"Watch Yourself!" -- 4 0 6 -- Shout. (3...7...8 seconds.) Other allies in earshot take 5...21...25% less damage. Ends after preventing a total of 50...170...200 damage.
Gladiator's Defense -- 5 0 12 -- Elite Stance. (1...7...8 seconds.) You gain double adrenaline. Your melee attack skills interrupt and Cripple (1...4...5 seconds) attacking foes.
Protector's Defense -- 5 0 15 -- Skill. (1...5...6 seconds.) Attacks on allies adjacent to you are redirected to you instead, but deal 20% less damage.
No attribute[edit]
Distracting Strike -- 5 ½ 15 -- Melee Attack. Interrupts an action but only deals half damage. Deals full damage and disables an interrupted skill (10 seconds) if target foe has Cracked Armor.