Feedback:User/JadeWarrior/Correct Map Rotation For Alliance Battles
Correct Map Rotation For Alliance Battles | |
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User | JadeWarrior |
Categories | Player vs. Player → Other Mechanics → Other |
Awhile back, the map rotation for Alliance Battles was changed to the current system:
The line will sway like a pendulum back and forth to both extremes. But, it will only move after the side required to push it wins a certain number of times.
This system is broken.
The problem is evident to everyone who plays in this format. Due to the population imbalance, the map is always stuck on Grenz Frontier. Always. On Grenz Frontier. Go check right now: it's on Grenz Frontier isn't it? It is always on Grenz Frontier.
This is due to the lack of Luxon players. The Kurzick population is high enough that enough of them will play on a disadvantageous map to push into the Luxon fort map, but it takes around a dozen hours or more for Luxons to push into the Kurzick fort.
The cycle feeds on itself - Luxon players are sick of being stuck on and losing at Grenz Frontier so they tend to avoid playing on it so they don't acquire enough wins to push into the next map so they get tired of Grenz Frontier so they don't play so they don't acquire enough wins to push into....
Ad nauseum.
A bandaid fix would be to reduce the number of wins Luxons are required to get.. but the idea of "winning" territory in this format has long been a flop conceptually. The correct fix is to just rotate the map every hour or so, and ignore "wins" altogether.