Feedback:User/Justanotherdoof/Assassin Attack Option Expansion
Assassin Attack Option Expansion | |
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User | Justanotherdoof |
Categories | Skill feedback → Assassin → Other Skill feedback → Assassin → Other |
If anything, these worthless things will just stay here safely in the very off-chance that this game ever goes open-source or I end up winning a lottery and feel like trying to buy the rights.
Dagger Mastery[edit]
Disrupting Stab 5 1 8
- Lead Attack. Interrupts an action. If the interrupted action was a skill, it is disabled (2...8...10 seconds).
- Off-Hand Attack. Deals +5...17...20 damage. Recharges off-hand attacks if it hits. This skill has +15 second recharge time if it misses. Must follow an off-hand attack.
Desperate Strike 10 8
- Lead Attack. Deals +3...10...12 damage (maximum 45) for each recharging dagger attack. Recharges instantly if you have more than 5...3...2 recharging dagger attacks.
Golden Skull Strike 10 15
- Elite Off-Hand Attack. Automatic critical hit. Deals +5...14...16 damage (maximum 60) for each enchantment on you.
– Activation speed reduced from baseline attack speed to 1s.
– Recharge reduced to 4 seconds. Reduced damage scaling to 10...30...35.
Temple Strike 5 1 20
- Elite Lead Attack. Interrupts an action. Inflicts Dazed and Blindness conditions (1...3...4 seconds). Interruption effect: your off-hand attacks are recharged if you interrupted a skill. Unblockable.
Fox's Promise 5 1 45
- Elite Enchantment Spell. Initial effect: cure Blindness and recharge your dagger attacks; lose 1 Hex for each recharged dagger attack. (2...7...8 seconds.) Your dagger attacks are unblockable. You are immune to Blindness. Must follow a dual attack.
Deadly Arts[edit]
– Recharge reduced to 4 seconds.
– Recharge increased to 6 seconds. Now counts as a lead attack. Damage scaling reduced to 10...38...45. Crippled duration scaling reduced to 3...9...10 seconds.
– Now counts as a lead attack.
Mantis Touch 5 ¼ 10
- Half Range Spell. Shadow step to target foe. Deals 5...29...35 earth damage. Deals additional 15...47...55 earth damage and removes current stance if target foe is Crippled. This skill counts as an off-hand attack. Must follow a lead attack.
Entangling Asp 10 ¼ 10
- Half Range Hex Spell. (2 seconds). Deals 5...25...30 earth damage and inflicts Poisoned condition (2...7...8 seconds) each second. Deals additional 15...47...55 earth damage each second if target is knocked-down. Counts as a dual attack. Must follow an off-hand attack.
Shroud of Silence 10 ¼ 25
- Elite Hex Spell. (1...3...3 seconds.) Target's next spell fails and causes knock-down. Counts as a lead attack. 50% failure chance unless Critical Strikes greater than 4.
Expose Defenses 10 ¼ 25
- Touch Hex Spell. Initial effect: interrupts an action. If the interrupted action was a skill, deals 10...46...55 damage. (1...4...5 seconds.) Target cannot block your attacks. Counts as a lead attack.
Scorpion Wire 10 1 20
- Half Range Spell. You shadow step to a nearby location directly away from target foe. Inflicts Bleeding and Crippled conditions (3...13...15 seconds). Teleports your foe to your new location and causes knock-down if you were adjacent to your foe. 50% failure chance unless Critical Strikes greater than 4.
– Health steal scaling increased to 15...39...45 per attack.
Shadow Arts[edit]
Caltrops 10 1 12
- Half Range Spell. Deals 5...29...35 earth damage and inflicts Crippled condition (2...7...8 seconds) to target and adjacent foes. Moving foes take an additional 5...29...35 earth damage. Counts as a lead attack.
– Recharge reduced to 25 seconds. Now counts as a lead attack.
Shadow Shroud 5 ¾ 20
- Elite Half Range Hex Spell. (2...8...10 seconds.) Target foe cannot be the target of enchantments and has -5...21...25 armor.
Shadow Meld 10 ¼ 25
- Elite Hex Spell. You shadow step to target foe. (1...4...5 seconds.) Enchantments cast on your foe are instead applied to you. Hexes cast on you are instead applied to your foe.
– Recharge reduced to 20 seconds; skill type changed to Flash Enchantment.
– Recharge reduced to 25 seconds; duration scaling reduced to 5...17...20 seconds; skill type changed to Flash Enchantment. Now only affects dagger attacks. Ends when user hits with a dual attack.
Way of the Lotus 5 45
- Skill. Gain 5...17...20 Energy. This counts as an off-hand attack. Must follow a dual attack.
Critical Strikes[edit]
– Now grants +3...13...15% chance to land a critical hit.
– Now also deals +3...13...15 damage if target has the Deep Wound condition.
– Recharge increased to 8s. Strikes now also cause 1...4...5 Energy loss.
Locust's Fury 10 10
- Elite Stance. (2...7...8 seconds). Move 15...43...50% faster. Your dual attacks recharge 15...43...50% faster and inflict Bleeding (2...5...6 seconds) to adjacent foes. Steal 5...25...30 Health when you strike a Bleeding foe.
Assault Enchantments 10 ¾ 15
- Elite Touch Hex Spell. (1...3...4 seconds.) Target foe loses 1 enchantment each second. Removal effect: deals 5...29...35 damage. End effect: inflicts Deep Wound (1...12...15 seconds) if target has no enchantments. Counts as an off-hand attack. Must follow a dual attack.
Way of the Empty Palm 15 10
- Elite Flash Enchantment Spell. (2...8...10 seconds.) Your off-hand and dual attacks cost no Energy. Your dagger attacks deal +1 damage for every 2 points of Energy that you have. You have -3 Energy regeneration.
No Attribute[edit]
– Energy cost reduced to 5; recharge reduced to 15 seconds. Skill type changed to maintained Flash Enchantment.
– Now counts as a lead attack.