Feedback:User/Knighthonor/Guild Levels/ Guild Suggestions (and Leveling Branches)
Guild Levels/ Guild Suggestions (and Leveling Branches) | |
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User | Knighthonor |
Categories | Player interaction Mechanics |
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Would be cool to have Guild Lvls and such. Diffrent catagories for diffrent gameplay styles, so All players in the guild, can be involved in the Guild's progression, and have the exp display tab in the Guild Info page to show for it. Similar to the guild system in most Browser Based Srat MMORPGs
CATEGORY IDEAS:[edit]
Sample
- PvE-
- Large Scale PvP-
- Small Scale PvP-
- Crafting/Gathering-
Each Category progression would have effect on Guild Lvl development.
The Guild Master could buy Skills and such. Also the Gathered supplys can be used to recover and rebuild Damaged Guild Halls/Keeps, and to improve the current Guild Hall.
Guild Halls can be developed. And Unlock special Instanced Guild Dungeons as guild levels increases. Early Instances will get deeper per Instance Upgrade lvl, and higher Guild Level unlock Harder Dungons in different theme areas.
Guild Siege[edit]
Guild Siege could be a new type of Instanced PvP GvG battle game system using the Guild Development listed above.
Also Guild Siegeing can be put into the Mist. Allow the Mist to be a Large Persistant area, where Server Guilds get the Option of Unlocking a Mist Castle Spot to build up a Persistant Guild PvP Keeps on the Mist. This could be a Shared Advantage station for Different Guilds allied in the Server vs Server battles in the Mist.
Ideas for Buildings[edit]
Guard Tower : Npc henchmen development are held here with ranged attacks.
Guild Townhall : The Townhall is the financial centre of a castle. Improves Development of guild resources and management. Hold Guild Vault.
Battle Camp : Increase Speed of Development of Units(Henchmen/Sieges)
Medic Camp : Heals NPC henchmen guards, and Sieges.
Barracks : Make Different Henchmen types and Sieges vehicals.
Market : Npc owned trade stores. Also a Smaller Auction House system from the NPC in Guild Castles. They only hold items that are sold to them by Players. (Similar to lets say,,, Runescape's Ah system)
Temple : Gain special temperary blessing buffs. and upgrade Knight Henchmen into Paladin Guards.
School of War : make weapons and Buy upgrades for Companions and Guard Henchmen. This is the first development stage for making a Guard. Make both Fun items and Gear. Also buy Guild Guards to protect Persistant Guild Castles.
Fountain of Pegasus : Make Special Mounts here for Guardsmen, and mount special Siege Mounts here. (Siege Mounts look like a normal Mount, but function like a Siege [as in they have their own special abillities])
Embassy : Building to develop Guild Alliances, and the Main Message point between Allied Server Guilds in the Mist for Server vs Server pvp tactics.
Tavern : Instanced Player Housing is held here.
Palace : Holds NPC Raid boss leader. (This would give some PvE gameplay elements for attacking Guild Castles in the Mist) Higher level Palace add more NPC bosses for Enemy Server to fight to get to the Guild Lord Boss. [This could add much more FUN to Guild Sieging for PvE players]
Changeable Guild Ranks and Rank Names[edit]
Would be nice to have changable names for Ranks, and to allow Guild leaders to add more ranks.
--Knighthonor 00:18, 8 February 2010 (UTC)