Feedback:User/Knighthonor/New Combat Mechanics

From Guild Wars Wiki
Jump to navigationJump to search

STANDARD BAR:[edit]

(Fury/Focus) It would use a new System that functions as a combo of Energy and Adrenaline. It recharges over time, but builds up off of doing damage

(Skill Roll) Skill Bar Changes as skills go from one tier to the next. the Combat system action skills on the bar changes by rolling tier from tier.


PASSIVE MECHANIC SYSTEMS[edit]

(Support Haste::Damage Haste system) You gain a Spell Cast speed boost for your next Support spells whenever you use a Damage Spell, and you gain a Spell cast increase for Damage spells whenever you use a Support Spell. Stacks 5 times, and using Spells will remove all current charges.

(Auras) Passive Area of Effect buffs and debuffs that move with the target Object/Character/Pet.


TARGET MECHANICS[edit]

(Channel Spells:) Spells that take Channles to hold up.

(Ground Target Spell System:) Spells that you target the ground for use. This could be a big deal for a Geomancer class or something.