Feedback:User/Life Infusion/Eternal Aura
Eternal Aura | |
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User | Life Infusion |
Categories | Skill feedback → Dervish → Other |
Aura of Holy Might gets abused by non-Dervishes[edit]
AoHM gets abused primarily because Dervishes are so squishy. Critical Agility hardens Assassins, Warriors with Scythes already have 100 armor to physical attacks.
Proposed change to help Dervishes[edit]
Eternal Aura Enchantment Spell. All nearby foes take 65...100 holy damage and all other Dervish Skills are recharged. For 10 seconds plus one for every rank in Mysticism, you gain +24 armor against attacks. When this Enchantment ends, all adjacent foes take 33...50 holy damage.
- 10
- 0.75 (see Balthazar's Rage, Heart of Holy Flame, Zealous Renewal) from 1 secnd
- 20 from 30 (only 6 mysticism is needed if using 20 % enchanting, 10 if not)
Alternative[edit]
Eternal Aura Enchantment Spell. All other Dervish Skills are recharged. For 10 seconds plus one for every rank in Mysticism, you gain 75% chance to block attacks and whenever you are the target of a hostile spell or attack all adjacent foes are set on fire for 1...3 seconds. When this Enchantment ends, all nearby foes take 65...100 holy damage and are set on fire for 3...7 seconds.
- 10
- 0.75 (see Balthazar's Rage, Heart of Holy Flame, Zealous Renewal) from 1 secnd
- 20 from 30 (only 6 mysticism is needed if using 20 % enchanting, 10 if not)
(like whirling defense with Burning refrain)
Alternative for damage dervishes[edit]
Eternal Aura Enchantment Spell. All other Dervish Skills are recharged. For 10 seconds plus one for every rank in Mysticism, you gain 50% chance to block attacks and attack 33% faster. When this Enchantment ends, all nearby foes take 65...100 holy damage and are set on fire for 3...7 seconds.
- 10
- 0.75 (see Balthazar's Rage, Heart of Holy Flame, Zealous Renewal) from 1 secnd
- 20 from 30 (only 6 mysticism is needed if using 20 % enchanting, 10 if not)
(PvE Conviction / Mirage Cloak is 50%, take into account 75% blocking for Critical Defenses)