Feedback:User/Magic/Teinai's Wind & Whirlwind
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Teinai's Wind & Whirlwind | |
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User | Magic |
Categories | Skill feedback → Elementalist → Air Magic |
This has been kind of up and down in my mind. It's something I've always thought would be cool but I'll probably get some people against this. IMO: Since Whirlwind and Teinai's Wind are the exact same skill on the except of campaign if we could change Teinai's Wind (or both skills) to:
Spell. Conjure Teinai's Wind at target foe's location. Target foe and all adjacent foes take 15...51...60 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
- Concise description
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Note:[edit]
As to damage, I think it would b okay if it stayed the same. But when it comes to the knock down, I left it on, but it might be over powered. I left the energy cost and recharge the same too, for now. Discussion?
- Recharge set to "10" by Talamare.