Feedback:User/Mora/Racial skills
Racial skills | |
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User | Mora |
Categories | Mechanics |
“Racial skills are special abilities available to each of the playable races. They can be equipped on the five last slots of the skill bar, depending on their type.
Asura
Some asura racial skills change depending on the krewe the asura is currently a member of; Golemancer (Canni), Weapon (Bronk), Chaos (Zinga), or Experiment (Blipp). Each krewe has unique skills which are only usable while a member of that krewe. Unlocked skills are kept when changing between krewes and can be changed by visiting the character's home instance in Rata Sum. List of asura racial skills[edit]
Golemancer Krewe
Weapon Krewe
Chaos Krewe
Experiment Krewe
Golemancer Krewe
Weapon Krewe
Chaos Krewe
Experiment Krewe
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Charr
Some charr racial skills call members of the character's warband. Each member has unique skills and abilities. Additional members can be recruited during the personal story and selected to be called upon by interacting with them in the home instance in the Black Citadel. (Legion members can be hired with coin to unlocked different types of allies; maintaining balance so players do not regret decisions during the story line) List of charr racial skills[edit]
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Human
Some human racial skills' effects change depending on the god the character is blessed by; Balthazar, Dwayna, Grenth, Kormir, Lyssa, or Melandru. Characters can visit each of the gods' statues in Divinity's Reach to change the blessing to a different god. List of human racial skills[edit]
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Norn
Some norn racial skills' effects change depending on the Spirit of the Wild the character is guided by; Bear, Raven, Snow Leopard, or Wolf. Characters can visit each of the lodges in Hoelbrak to change the guidance to a different spirit. List of norn racial skills[edit]
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Sylvari
Some sylvari racial skills have passive and active effects, similar to signets. Unlike signets, the passive effects are not lost after activating the skill. List of sylvari racial skills[edit]
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