Feedback:User/Mora/World versus World/Dungeon

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Dungeon[edit]

Players can take their battle underground in a "mini dungeon" (GW2W) beneath the central map. This dungeon has a rotation, causing each 2 week cycle to have a different route compared to other cycles. Each puzzle is broken down into stages, limiting the combinations. Routes though inactive puzzles are obstructed with rock slides, cave-ins, or gates.

Small puzzles[edit]

Stage Puzzle
Small
puzzles
Primary
stage
The Hedge The Courtyard The Labyrinth
Intermediate puzzle
Secondary
stage
The Waterfall Abandoned Tower The Ramparts
Intermediate puzzle
Tertiary
stage
Cliffside Trail Forgotten Temple The Great Wall
Intermediate puzzle
Large
puzzles
The Dark Room The Keep Flooded Corridor
Final
puzzles
The Colosseum
Ancient Ruins

Each cycle consists of 3 small puzzles, each with brief connection to the next stage.

Primary stages
  • The Hedge — travel through the garden maze.
  • The Courtyard — scale over the gate, jumping across ruins of the courtyard.
  • The Labyrinth — navigate through the corridor maze.
Secondary stages
  • The Waterfall — jump up the cliff near the waterfall.
  • Abandoned Tower — climb up the ruins of the tower.
  • The Ramparts — travel across the keep's walls.
Tertiary stages
  • Cliffside Trail — find your way to the top of the trail.
  • Forgotten Temple — travel through the ancient temple.
  • The Great Wall — travel across the crumbling ruins of the keep's walls.

Large puzzles[edit]

After the small puzzles are complete, players must navigate through a large puzzle. Each cycle has 1 of these puzzles and each of these puzzles shift from cycle to cycle, changing the route within each slightly.

  • The Dark Room — a pitch black room that players use torches (environmental weapons) to light up the route.
  • The Keep — a castle full of traps and guarded by hostile spirits
  • Flooded Corridor — an underwater chamber.

Final puzzles[edit]

The stages after the large puzzle are the same for every cycle.

  • The Colosseum — an arena with releasable creatures. The creatures change for each cycle.
  • Ancient Ruins — the final puzzle with a chest and portal at the top.