Feedback:User/Mora/World versus World/Dungeon
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Dungeon[edit]
Players can take their battle underground in a "mini dungeon" (GW2W) beneath the central map. This dungeon has a rotation, causing each 2 week cycle to have a different route compared to other cycles. Each puzzle is broken down into stages, limiting the combinations. Routes though inactive puzzles are obstructed with rock slides, cave-ins, or gates.
Small puzzles[edit]
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Each cycle consists of 3 small puzzles, each with brief connection to the next stage.
- Primary stages
- The Hedge — travel through the garden maze.
- The Courtyard — scale over the gate, jumping across ruins of the courtyard.
- The Labyrinth — navigate through the corridor maze.
- Secondary stages
- The Waterfall — jump up the cliff near the waterfall.
- Abandoned Tower — climb up the ruins of the tower.
- The Ramparts — travel across the keep's walls.
- Tertiary stages
- Cliffside Trail — find your way to the top of the trail.
- Forgotten Temple — travel through the ancient temple.
- The Great Wall — travel across the crumbling ruins of the keep's walls.
Large puzzles[edit]
After the small puzzles are complete, players must navigate through a large puzzle. Each cycle has 1 of these puzzles and each of these puzzles shift from cycle to cycle, changing the route within each slightly.
- The Dark Room — a pitch black room that players use torches (environmental weapons) to light up the route.
- The Keep — a castle full of traps and guarded by hostile spirits
- Flooded Corridor — an underwater chamber.
Final puzzles[edit]
The stages after the large puzzle are the same for every cycle.
- The Colosseum — an arena with releasable creatures. The creatures change for each cycle.
- Ancient Ruins — the final puzzle with a chest and portal at the top.