Feedback:User/Previously Unsigned/Persistence of Memory

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Current[edit]

Persistence of Memory Persistence of Memory 10 Energy1 Activation time20 Recharge time Enchantment Spell. (5...17...20 seconds.) Your interrupted spells recharge instantly.

Proposed[edit]

  1. Persistence of Memory Persistence of Memory

5 Energy2 Activation time20 Recharge time Enchantment Spell. 5...17...20 Your interrupted spells recharge 50% faster and you gain 50% of the energy cost of the spell.

  1. Persistence of Memory Persistence of Memory

5 Energy1 Activation time3 Recharge time Stance. (6...12...13 seconds) This skill becomes your next interrupted skill for 1 use and costs no energy to activate. Fails if Fast Casting is lower than 4

  1. Persistence of Memory Persistence of Memory

5 Energy0 Activation time15 Recharge time Stance. (1...4...5 seconds) The next time you are interrupted, gain energy equal to the cost of spell.

Why?[edit]

This skill is freaking useless as is! There are so many things wrong with it.

  • You lose energy whenever you are interrupted. You end up using twice the energy and time to cast as a result of this skill working "properly" by letting you do what you want.
  • Only useful for long fights, slow paced it may be not useful
  • Costs 10e, too much for in Primary Attribute + many classes can interrupt
  • Being an enchantment is a double edged sword

Thoughts behind what I suggested:
1. This is a modified version of the current one, not so wasteful.
2. This punishes enemy interrupters, forcing them to hexes or slowdown instead. Ties to Domination copy skills.
3. Fast Casting has no energy skills. Here's one.