Feedback:User/Previously Unsigned/Recurring Insecurity
Recurring Insecurity | |
---|---|
User | Previously Unsigned |
Categories | Skill feedback → Mesmer → Illusion Magic |
Current[edit]
Recurring Insecurity 10 1 10 Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
Proposed[edit]
10 1 10 Elite Hex Spell Target and adjacent foes have -7 health degeneration for 10 seconds. End effect: Adjacent foes are hexed with Recurring Insecurity.
10 1 10 Elite Hex Spell Target and nearby foes have -5 health degeneration for 2...13...16 seconds. End effect: Adjacent foes are hexed with Recurring Insecurity.
10 1 12 Elite Hex Spell Also hexes nearby foes. Causes 1...3...4 health degeneration for 10 seconds and inflicts a random condition (2 seconds). End effect: inflicts a random condition for 5...17...20 seconds.
10 1 4 Elite Hex Spell. For 4...14...16 seconds, target foe suffers from 6 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
10 1 10 Elite Hex Spell. For 4...14...16 seconds, target foe suffers from 6 Health degeneration. There is a 50% chance that Recurring Insecurity will reapply itself when it ends in any way.
10 1 5 Elite Hex Spell. For 4...14...16 seconds, target foe suffers from 6 Health degeneration. This hex is reapplied whenever target receives health degeneration from one of your Illusion Magic skills.
10 1 6 Elite Hex Spell. For 6 seconds, target foe suffers from 6 Health degeneration. This hex's duration is extended by 3 seconds whenever allies near them are hexed.
These are probably all overpowered, but you know the drill: balance for me! I just like coming up with ideas.