Feedback:User/Qaletaqa/Racial Buff or debuff
Racial Buff or debuff | |
---|---|
User | Qaletaqa |
Categories | Player vs. Environment Mechanics |
Current suggestion:[edit]
Alot has changed mostly due to some comments made by Arngrim on the discussion page, he gave me permission to use his alternate suggestion.
The problem with the original suggestion is that parties composed of only one or two races could've been discouraged or significantly less advantageous than diverse parties while I wanted to promote people teaming up with each other.
This suggestion is to promote having a diverse and/or balanced party based on race (but it could be changed so that it is profession based, or a mix).
How?[edit]
Make each race have its own title. Each character of a specific race would then give a buff towards the party based on the progression in that title.
Example for a title:[edit]
- Charr Title: Each member in your party will have a physical damage boost of +0..6%. Stacks with other Charr titles in your party. Maximum boost after stacking is +10%.
Example of how it would work in different party settings:[edit]
Diverse party of 8:
- +10% physical damage (2 Charr)
- +10% elemental damage (2 Sylvari)
- +10% HP (2 Human)
- +6% energy (1 Asuran)
- +6% AR (1 Norn)
Full Human party of 8:
- +10% HP
Solo Norn:
- +6% AR
Diverse party of 4:
- +6% elemental damage (1 Sylvari)
- +6% HP (1 Human)
- +6% energy (1 Asuran)
- +6% AR (1 Norn)
Early in the game when the title ranks are still low, it won't matter as much to have lots of Charr. As the ranks increase, parties are less willing to have more than two or three Charr since the additional Charr will not add to the boost.
Lastly, this should only be applicable in PvE. Race should have no advantages or disadvantages in (Structured) PvP.