Feedback:User/Raine Valen/Skill suggestions/Dervish/Mysticism

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Balthazar's Rage Balthazar's Rage[edit]

Current:[edit]

10 Energy¾ Activation time15 Recharge time Enchantment Spell. (20 seconds.) Deals 15...51...60 holy damage to adjacent foes. End effect: you gain 4...9...10 Health for each successful hit while enchanted with Balthazar's Rage.

Proposed:[edit]

25 Energy1 Activation time6 Recharge time Enchantment Spell. (15 seconds.) Initial effect: deals 10...62...75 fire damage adjacent foes. Your attacks deal +1...4...5 damage for each hit you land while under the effects of this enchantment. This enchantment is renewed if you fail to hit. No effect unless your weapon deals Slashing damage.


An alternative pseudo-conjure that doesn't stack with others of the sort. More offensive, less defensive.


Extend Enchantments Extend Enchantments[edit]

Current:[edit]

5 Energy¼ Activation time20 Recharge time Enchantment Spell. (5...17...20 seconds.) Remove all your enchantments. Enchantments cast on you last 100% longer. End effect: lose all enchantments.

Proposed:[edit]

5 Energy¼ Activation time8 Recharge time Touch Skill. An enchantment on target spreads to nearby creatures. Failure with Mysticism 3 or below.


Including target foe; they don't actually lose the enchantment. Can be used to throw Heart of Fury on a warrior, to turn a Patient into a Heal Area, or a Guardian into an Aegis. The biggest drawback, of course, is that it affects both teams: if you Extend a Heart of Fury and get it on the other team's wars, you have no one but yourself to blame.


Heart of Fury Heart of Fury[edit]

Current:[edit]

10 Energy¾ Activation time30 Recharge time Enchantment Spell. (5...17...20 seconds.) You attack 33% faster. End effect: inflicts Burning condition (1...3...3 seconds) on nearby foes.

Proposed:[edit]

1 Upkeep10 Energy¾ Activation time8 Recharge time Enchantment Spell. You attack 33% faster. End effect: gain 1...4...5 adrenaline.


Fury, fury, fury.


Heart of Holy Flame Heart of Holy Flame[edit]

Current:[edit]

10 Energy¾ Activation time15 Recharge time Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 15...51...60 holy damage to adjacent foes. End effect: inflicts Burning condition (1...3...4 second[s]) on adjacent foes.

Proposed:[edit]

1 Upkeep10 Energy1 Activation time12 Recharge time Enchantment Spell. Whenever you use a skill, adjacent foes take 5...13...15 Holy damage and begin burning (1...3...3 second[s]). End effect: adjacent foes take 15...55...65 Holy damage and begin burning (1...3...3 seconds). No effect unless your weapon deals Fire damage or Holy damage.


Conjure Holy: it's like a pseudo-conjure just for dervishes. Yes, it makes it possible for Dervs to run a "conjure" while packing utility skills like Bull's; this is largely the point.