Feedback:User/Raine Valen/Skill suggestions/Dervish/Wind Prayers

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Attacker's Insight Attacker's Insight[edit]

Current:[edit]

10 Energy10 Recharge time Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes.

Proposed:[edit]

1 Upkeep10 Energy¾ Activation time Enchantment Spell. Your attack skills cost 30...54...60% less and recharge 30...54...60% faster. End effect: Adjacent foes take 15...39...45 Cold damage.

Grenth's Aura Grenth's Aura[edit]

Current:[edit]

10 Energy10 Recharge time Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes.

Proposed:[edit]

1 Upkeep15 Energy2 Activation time Enchantment Spell. Whenever a foe near you loses an enchantment, steal 10...26...30 Health and 0...2...2 Energy from that foe. End effect: steal 20...68...80 Health from all nearby foes without an enchantment. Ends if you use a non-attack skill.


Much more Grenthy and much more useful, especially with other changes to dervish skills. To keep the bloodspike potential in check, the big lifesteal on end is prottable.