Feedback:User/Raine Valen/Skill suggestions/Ranger/Marksmanship

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Arcing Shot Arcing Shot[edit]

Current:[edit]

5 Energy6 Recharge time Bow Attack. Deals +10...22...25 damage. Unblockable. This arrow moves 50% slower.

Proposed:[edit]

5 Energy¾ Activation time Bow Attack. This arrow moves 66...40...33% slower and deals 50% less damage.


This skill is for spreading conditions.


Barrage Barrage[edit]

Current:[edit]

5 Energy1 Recharge time Elite Bow Attack. Deals +5...17...20 damage. Hits 6 foes adjacent to your target. All your preparations are removed.

Proposed:[edit]

10 Energy¾ Activation time1 Recharge time Elite Bow Attack. Shoot arrows at target foe and up to 4 foes in the area. These arrows move 66...40...33% slower and deal 33% less damage.


Elite Volley. This is for when you want to spew arrows into a mob, for whatever reason. Intense poison spread, amazing Choking Gas application, splinter triggers like whoa, and respectable damage to boot.


Crippling Shot Crippling Shot[edit]

Current:[edit]

10 Energy2 Recharge time Elite Bow Attack. Inflicts Crippled condition (1...8...10 second[s]). Unblockable.

Proposed:[edit]

10 Energy2 Recharge time Elite Bow Attack. Inflicts Crippled condition (3...10...12 seconds). Unblockable if target foe is nearby.


Small nerf. This shouldn't make a huge difference against eles, but it should allow a reasonably skilled and properly specced warrior to compete on a purely offensive split.


Debilitating Shot Debilitating Shot[edit]

Current:[edit]

10 Energy10 Recharge time Bow Attack. Causes 1...8...10 Energy loss.

Proposed:[edit]

10 Energy½ Activation time8 Recharge time Bow Attack. Interrupts an action. Interrupt effect: causes 1...6...7 Energy loss. Deals half damage otherwise.


Unconditional energy loss was rather skilless and, therefore, uninteresting. Instead, this is now another bow interrupt, with a similar conditional effect.


Distracting Shot Distracting Shot[edit]

Current:[edit]

Proposed:[edit]

5 Energy½ Activation time10 Recharge time Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +5...21...25 seconds. Deals 50% less damage.


15 damage was a horrible way to scale dshot. No one cared if they were being hit for 1 or 16; they cared that their skill was being disabled for 20 seconds by the Ghostly Hero.
Accordingly, the disable on this skill is now the scaling factor. At the high end, this skill has actually been buffed. However, with typical ranger att splits, it should be the same, if not slightly worse.


Disrupting Shot Disrupting Shot[edit]

Current:[edit]

10 Energy½ Activation time15 Recharge time Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill.

Proposed:[edit]

5 Energy7 Recharge time Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +7...29...35 seconds.


This is yet another dshot alternative. It trades reactive ability for a stronger disable.
This skill should, imo, be very interesting to see in play.


Focused Shot Focused Shot[edit]

Current:[edit]

5 Energy2 Recharge time Bow Attack. Deals +10...22...25 damage. Your other attack skills are disabled (5...3...3 seconds) if this attack hits.

Proposed:[edit]

5 Energy Bow Attack. Deals +10...22...25 damage and results in a critical hit. Your other attack skills are disabled (12...7...6 second[s]). Easily interrupted.


Rangers can have pew pew damages at the cost of any utility attack skills.


Forked Arrow Forked Arrow[edit]

Current:[edit]

10 Energy5 Recharge time Bow Attack. You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted or hexed.

Proposed:[edit]

5 Energy2 Recharge time Bow Attack. You shoot an arrow at target foe and one nearby foe. Shoot only one arrow if you are enchanted or hexed.


Another condition-spreading skill. Doesn't spread as fast as Arcing Shot, but is less energy intensive.


Hunter's Shot Hunter's Shot[edit]

Current:[edit]

5 Energy1 Activation time10 Recharge time Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit.

Proposed:[edit]

5 Energy1 Activation time7 Recharge time Bow Attack. Inflicts Bleeding condition (3...10...12 seconds) if your target is hit. Inflicts Crippled condition (1...3...4 second[s]) if that foe was moving.


Awesomed up.


Keen Arrow (PvP) Keen Arrow (PvP)[edit]

Current:[edit]

5 Energy12 Recharge time Bow Attack. Deals +1...4...5 damage. Deals +5...25...30 more damage if you land a critical hit.

Proposed:[edit]

10 Energy2 Recharge time Bow Attack. Deals +5...13...15 damage. Always a critical hit. Easily interrupted.


Another pew pew skill. It's like Focused Shot but it costs energy.


Marauder's Shot Marauder's Shot[edit]

Current:[edit]

10 Energy6 Recharge time Bow Attack. Deals +10...30...35 damage. Your non-attack skills are disabled (10 seconds) if this attack hits.

Proposed:[edit]

10 Energy1 Activation time12 Recharge time Half-Ranged Bow Attack. Deals +5...17...20 damage. If this attack hits a foe that was using a skill, that foe is knocked down.


This skill is for good rangers to wreak havoc upon a team's midline.
Too slow for most reactive ints, this skill will rely on quarterknocking or prediction.


Needling Shot Needling Shot[edit]

Current:[edit]

5 Energy¾ Activation time4 Recharge time Bow Attack. Fast-moving arrow. Deals 10...26...30 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are disabled (2 seconds).

Proposed:[edit]

5 Energy¾ Activation time7 Recharge time Bow Attack. Fast-moving arrow. Interrupts an action. Interrupt effect: this skill and interrupted skill recharge instantly. Deals only 1...12...15 damage.


This skill is for interrupting everything everywhere, if you're a good ranger and can land ints with a 0.75¾ second interrupt. To counteract the slow activation time (which bypasses aftercast delay), this skill has a fast flight time. In fact, under 33% IAS, this skill would feel exactly like using a normal un-IASd interrupt with Read the Wind up.


Penetrating Attack (PvP) Penetrating Attack (PvP)[edit]

Current:[edit]

10 Energy1 Activation time4 Recharge time Bow Attack. Deals +3...9...10 damage. 10% armor penetration.

Proposed:[edit]

15 Energy3 Activation time12 Recharge time Bow Attack. Deals an additional 0...60...75 piercing damage. 20% armor penetration. Unblockable.


Spike support.


Power Shot Power Shot[edit]

Current:[edit]

10 Energy3 Recharge time Bow Attack. Target foe takes 25...45...50 damage.

Proposed:[edit]

10 Energy3 Activation time8 Recharge time Bow Attack. Deals +10...34...40 damage.


More spike support.


Precision Shot Precision Shot[edit]

Current:[edit]

10 Energy1 Activation time6 Recharge time Bow Attack. Deals +3...9...10 damage. Unblockable. Easily Interrupted.

Proposed:[edit]

10 Energy3 Activation time12 Recharge time Bow Attack. Deals +10...34...40 damage. Always a critical hit. Interrupts an action. Easily interrupted.


Even more spike support.


Punishing Shot Punishing Shot[edit]

Current:[edit]

10 Energy½ Activation time5 Recharge time Elite Bow Attack. Deals +10...18...20 damage. Interrupts an action.

Proposed:[edit]

10 Energy1 Activation time12 Recharge time Elite Half-Ranged Bow Attack. Deals +5...17...20 damage. If this attack hits a foe that was using a skill, it instead deals +10...34...40 damage and that foe is knocked down and Dazed (2...4...5 seconds).


Elite Marauder's Shot.


Rapid Fire Rapid Fire[edit]

Current:[edit]

5 Energy2 Activation time12 Recharge time Preparation. (5...21...25 seconds.) You attack 33% faster while wielding a bow.

Proposed:[edit]

10 Energy12 Recharge time Stance. (1...7...8 seconds.) You attack 5...27...33% faster while wielding a bow. Ends if you use a non-attack skill.


Rangers have better things to use their preparations on.
This allows helps rangers to participate more effectively on spikes, assists in condi spread, and enhances interrupt ability.


Read the Wind (PvP) Read the Wind (PvP)[edit]

Current:[edit]

5 Energy2 Activation time12 Recharge time Preparation. (24 seconds.) Your arrows move twice as fast.

Proposed:[edit]

5 Energy¾ Activation time3 Recharge time Skill. (1...3...3 second[s].) Your next arrow moves three times as fast. You gain 0...2...2 Energy if it hits.


Again, rangers have better things to use their preps for.
This is designed as an interrupt aide, but I fear it may be too strong when used with something like Crippling Shot.


Savage Shot Savage Shot[edit]

Current:[edit]

10 Energy½ Activation time5 Recharge time Bow Attack. Interrupts an action. Interrupt effect: deals +13...25...28 damage if that action was a spell.

Proposed:[edit]

10 Energy½ Activation time5 Recharge time Bow Attack. Interrupts an action. Interrupt effect: deals +0...28...35 damage if that action was a spell. Deals 50% less damage otherwise.


Buff for normal rangers using this as an interrupt (especially with high Marksmanship), nerf for rspike.


Seeking Arrows Seeking Arrows[edit]

Current:[edit]

15 Energy2 Activation time20 Recharge time Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit.

Proposed:[edit]

25 Energy2 Activation time12 Recharge time Preparation. (24 seconds.) Your arrows are 66...40...33% as likely to miss, stray, or be blocked.


Blinding a ranger isn't done so that they stop doing damage; it's so they stop interrupting.
Because ranger interrupts are so important to balanced builds, shutting down a ranger via standard anti-physical means was, imo, too easy for its benefit (when compared to blurring a Warrior for the same cost).
This is a direct means to counteract that, though with a strong opportunity cost.


Sloth Hunter's Shot (PvP) Sloth Hunter's Shot (PvP)[edit]

Current:[edit]

10 Energy15 Recharge time Bow Attack. Deals +5...17...20 damage. Deals +5...13...15 more damage if target foe is not using a skill.

Proposed:[edit]

10 Energy½ Activation time8 Recharge time Bow Attack. Deals +5...17...20 damage and causes 1...6...7 Energy loss if target foe is not moving, attacking, or using a skill. Otherwise, deals half damage.


I expect this to be fun and interesting.


Volley Volley[edit]

Current:[edit]

5 Energy3 Recharge time Bow Attack. Deals +1...8...10 damage. Hits up to 3 foes adjacent to your target. All your preparations are removed.

Proposed:[edit]

10 Energy Bow Attack. Shoot arrows at target foe and up to 2 nearby foes. These arrows move 66...40...33% slower and deal 66% less damage.


More condi-spread.
It's potentially faster than Arcing, and always faster than Forked, with the drawback of doing almost no damage and costing more energy.