Feedback:User/Raine Valen/Skill suggestions/Warrior/Axe Mastery
Skill suggestions/Warrior/Axe Mastery | |
---|---|
User | Raine Valen |
Categories | Skill feedback → Warrior → Axe Mastery Player vs. Player |
Axe Twist[edit]
Current:[edit]
5 Axe Attack. Deals +1...16...20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound.
Proposed:[edit]
5 ½ 8 Axe Attack. Deals +5...25...30 damage. Deals 50% less damage if target foe is not suffering from a Deep Wound.
This skill fits into the same niche as Agonizing Chop or Protector's Strike: blows stuff up on spikes. It's faster than Agonizing and more unconditional than Prot Strike, but without Achop's added interrupt or Prot Strike's insane pressure potential.
Cleave[edit]
Current:[edit]
4 Elite Axe Attack. Deals +10...26...30 damage.
Proposed:[edit]
5 1 Elite Axe Attack. Deals +5...13...15 damge. Inflicts Deep Wound (3...7...8 seconds).
Elite Dismember.
Cyclone Axe[edit]
Current:[edit]
5 4 Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.
Proposed:[edit]
8 1 1 Axe Attack. Deals +10...26...30 damage to all adjacent foes. Lose your current stance.
Damages or something.
Critical Chop[edit]
Current:[edit]
5 1 15 Axe Attack. Deals +5...17...20 damage. Interrupts an action if you land a critical hit.
Proposed:[edit]
4 ½ 4 Axe Attack. Interrupts an action. Interruption effect: disables interrupted skill for +3...10...12 seconds if you land a critical hit.
Dchop alternative. The unconditional disable is sacrificed for reactive ability.
Decapitate[edit]
Current:[edit]
8 Elite Axe Attack. Deals +5...41...50 damage. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. You lose all adrenaline and Energy.
Proposed:[edit]
10 Elite Axe Attack. Deals +5...21...25 damage and inflicts Deep Wound (5...21...25 seconds). If target foe is not moving, deals an additional 15...31...35 damage, results in a critical hit, and inflicts Daze (3...7...8 seconds). Lose all Energy.
Inflicts the scariest two conditions in Guild Wars for the low low cost of "Backbreaker and you have no energy".
When this skill goes off, stuff should die without support, end of story.
Dismember[edit]
Current:[edit]
5 Axe Attack. Inflicts Deep Wound (5...17...20 seconds).
Proposed:[edit]
6 Axe Attack. Inflicts Deep Wound (5...17...20 seconds).
A little less spammable.
Disrupting Chop[edit]
Current:[edit]
6 Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds.
Proposed:[edit]
6 Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +5...19...22 seconds.
Because getting dchopped by random hammer wars and assassins is not cool. Also, an indirect nerf to RaO axe.
Eviscerate[edit]
Current:[edit]
8 Elite Axe Attack. Deals +1...25...31 damage and inflicts Deep Wound (5...17...20 seconds).
Proposed:[edit]
6 Elite Axe Attack. Deals +5...25...30 damage and inflicts Deep Wound (5...17...20 seconds). If that foe was already suffering from a Deep Wound, deals an additional 15...43...50 damage.
Straight up buffed to accommodate buffs to protection prayers.
This skill has always been iconic, and should remain such.
Executioner's Strike[edit]
Current:[edit]
8 Axe Attack. Deals +10...34...40 damage.
Proposed:[edit]
8 Axe Attack. Deals +10...34...40 damage. Inflicts Deep Wound (3...10...12 seconds) if target foe is below 50% Health.
A small buff that I don't think would change much, other than make spikes harder to save if not preprotted.
Furious Axe[edit]
Current:[edit]
5 6 Axe Attack. Deals +5...29...35 damage. Gives you 3 strikes of adrenaline if blocked.
Proposed:[edit]
1 Axe Attack. Deals +2...4...5 damage for each of your fully charged Adrenal skills. Gives 1 strike of adrenaline if it hits.
Spammable damage that doesn't sacrifice adrenaline building; its main drawback is that by the time it does anything awesome, you may have better ways to spend the adrenaline.
Keen Chop[edit]
Current:[edit]
3 Axe Attack. Always a critical hit.
Proposed:[edit]
3 1 Axe Attack. Results in a critical hit. Gives 1...2...2 Adrenaline and 1...4...5 Energy. No effect unless target foe has a Deep Wound.
Knee Cutter for axes.
Lacerating Chop[edit]
Current:[edit]
5 Axe Attack. Deals +5...17...20 damage. Inflicts Bleeding condition (5...17...20 seconds) if target foe is knocked-down.
Proposed:[edit]
10 8 Axe Attack. Inflicts Deep Wound (3...10...12 seconds).
In most metas, this will be worse than Dismember. However, in the metas characterized with blurred, bsurge, and 4 snares, this becomes a viable option.
Penetrating Blow[edit]
Current:[edit]
5 Axe Attack. Deals +5...17...20 damage. 20% armor penetration.
Proposed:[edit]
7 Axe Attack. Deals +5...13...15 damage. 20% armor penetration. Deals an additional 10...18...20 damage if target foe has a Deep Wound.
Executioner's Strike alternative.
Penetrating Chop[edit]
Current:[edit]
5 Axe Attack. Deals +5...17...20 damage. 20% armor penetration.
Proposed:[edit]
4 Axe Attack. Inflicts Deep Wound (3...10...12 seconds). 20% armor penetration. Disables your other attack skills (6 seconds).
This is like Wearying Strike: awesome pressure value, meh spike value.
Swift Chop[edit]
Current:[edit]
5 4 Axe Attack. Deals +1...16...20 damage. Deals 1...16...20 damage and inflicts Deep Wound condition (20 seconds) if blocked.
Proposed:[edit]
5 ¾ 12 Axe Attack. Deals +1...4...5 damage and you gain 1...3...4 Energy. Recharges instantly if it hits a foe suffering from a Deep Wound.
Renewing Smash, Axe Edition.
Triple Chop[edit]
Current:[edit]
5 10 Elite Axe Attack. Deals +10...34...40 damage. Also hits adjacent foes.
Proposed:[edit]
1 12 Elite Axe Attack. Deals +10...34...40 damage. Recharges instantly if target foe is knocked down.
This skill is for "land bull's -> blow stuff up".