Feedback:User/Raine Valen/Skill suggestions/Warrior/Hammer Mastery

From Guild Wars Wiki
Jump to navigationJump to search

Belly Smash Belly Smash[edit]

Current:[edit]

5 Energy1 Activation time10 Recharge time Hammer Attack. Inflicts Blindness condition to adjacent foes (3...6...7 seconds) if target foe is knocked down.

Proposed:[edit]

5 Energy1 Activation time12 Recharge time Hammer Attack. Inflicts Cracked Armor condition (3...6...7 seconds) if target foe is knocked down.


I don't know why a hammer war would need to blind something. I really don't.


Counter Blow Counter Blow[edit]

Current:[edit]

4 Adrenaline Hammer Attack. Causes knock-down if target foe is attacking.

Proposed:[edit]

5 Adrenaline1 Activation time Hammer Attack. Interrupts an action. Interrupt effect: causes knockdown if that action targeted one of your allies. Interrupt fails with Tactics 7 or less. Knockdown fails with Strength 7 or less.


Previously, this skill was a nuisance of the highest order. It can still be a nuisance in this form, but it gives wars something better to do than to camp other wars all game.


Crude Swing Crude Swing[edit]

Current:[edit]

5 Energy5 Recharge time Hammer Attack. Attack all adjacent foes for +1...16...20 damage.

Proposed:[edit]

5 Energy12 Recharge time Hammer Attack. Hits all adjacent foes. Deals +5...25...30 damage and causes knockdown to moving foes.


AoE Bull's is something that I wouldn't mind seeing on hammers.


Enraged Smash Enraged Smash[edit]

Current:[edit]

5 Energy5 Recharge time Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if your target was moving.

Proposed:[edit]

5 Energy4 Recharge time Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +4...7...8 damage for each of your fully charged adrenal skills and causes knockdown if your target was not moving.


Relatively small change.


Forceful Blow Forceful Blow[edit]

Current:[edit]

4 Adrenaline Elite Hammer Attack. Deals +10...34...40 damage. Remove target foe's stance. Inflicts Weakness condition (5...17...20 seconds). Unblockable.

Proposed:[edit]

4 Adrenaline Elite Hammer Attack. Deals +5...21...25 damage. Causes knockdown. Lose all adrenaline.


An elite that's not a knockdown is not viable for a traditional hammer warrior. If a war wants to do damage, they will use Eviscerate, not Forceful Blow.


Heavy Blow Heavy Blow[edit]

Current:[edit]

5 Adrenaline Hammer Attack. Deals +1...24...30 damage and causes knock-down if target foe is Weakened. Lose all adrenaline.

Proposed:[edit]

5 Adrenaline Hammer Attack. Deals +1...24...30 damage and causes knock-down if target foe is Dazed or Weakened. Lose all adrenaline.


Updated to reflect greater variety of hammer-associated conditions.


Irresistible Blow Irresistible Blow[edit]

Current:[edit]

5 Energy6 Recharge time Hammer Attack. Deals +5...17...20 damage. Deals 5...17...20 damage and causes knock-down if blocked.

Proposed:[edit]

10 Energy6 Recharge time Hammer Attack. Causes knock-down. Causes knock-down if blocked. Failure with Hammer Mastery 12 or less.


For when they NEED to be knocked down RIGHT NOW. It's somewhat similar to Shock in that regard.


Magehunter's Smash Magehunter's Smash[edit]

Current:[edit]

8 Adrenaline Elite Hammer Attack. Causes knock-down. Unblockable if target foe is enchanted.

Proposed:[edit]

8 Adrenaline1 Activation time Elite Hammer Attack. Causes knock-down. Unblockable and inflicts Daze (1...5...6 seconds) if target was enchanted or casting a spell.


In a word, caster rape.


Mighty Blow Mighty Blow[edit]

Current:[edit]

7 Adrenaline Hammer Attack. Deals +10...34...40 damage.

Proposed:[edit]

10 Energy2 Activation time8 Recharge time Hammer Attack. Deals +10...34...40 damage. Inflicts Deep Wound (3...13...15 seconds) and knocks down adjacent foes if target foe is knocked down.


So you can run Magehunter's and still have AoE KD on KotH.


Overbearing Smash Overbearing Smash[edit]

Current:[edit]

5 Energy20 Recharge time Hammer Attack. Deals +1...16...20 damage. If target foe is knocked down, this attack inflicts Dazed condition (1...7...8 second[s]).

Proposed:[edit]

5 Energy2 Activation time12 Recharge time Hammer Attack. Deals +5...33...40 damage. If target foe is knocked down, inflicts Dazed condition (1...7...8 second[s]).


Minor, straightforward buff.


Staggering Blow Staggering Blow[edit]

Current:[edit]

4 Adrenaline1 Activation time Hammer Attack. Inflicts Weakness condition (5...17...20 seconds).

Proposed:[edit]

5 Energy1 Activation time8 Recharge time Hammer Attack. Interrupts an action and inflicts Weakness condition (5...17...20 seconds). Interrupt effect: inflicts Dazed condition (1...4...5 second[s]) if that action was a spell.


Bigger disruptive element.