Feedback:User/Reaver/Weapon/Armor customization and variations
Weapon/Armor customization and variations | |
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User | Reaver |
Categories | Items Mechanics |
Although this has been mentioned before in several suggestions, I would like to add some extra thoughts and rephrase the ones before. Weapon and armor customization can be solved I'm sure, but as far as I know being able to customize small details can create too many textures for the game and can cause performance issues if grouped up into 1 area. I suggest making weapon and armor customization so that one set of armor or type of weapon can have alternatives. For example a sword could be modded by the blade, hilt and pommel. There could be 10 presets or so for each blade, hilt and pommel, but different presets for each type of sword. Same idea for the armor. 10 armor sets for example and 5 different presets for each. Since armor sets are and probably will be separated into 5 pieces (headgear, boots, etc.) each could have a different preset. So a full armor set but the headgear with preset 4, boots with preset 2 and so on. Dye areas could also be set, but not drawn. For example 5 different dye area variations for an armor set. In case of weapons, runes could be added or gems which would give an effect to the weapon. For example an icy sword should have a blade that looks like it is frozen and emits cold white fog. A fiery should be in flames and so on. Weapon scaling is a good idea, but only with certain limits.
Another thing that many players and I would finally like to see in Guild Wars 2 are two handed swords and axes, crossbows, flails, morning stars, whips and so on.
Games I can provide as examples are Neverwinter Nights, Dragon Age and Fable.