Feedback:User/SuxToBeYou/Strength Attribute
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Strength Attribute | |
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User | SuxToBeYou |
Categories | Mechanics → Professions |
Since the update of Dervishes (with flash enchantments), Warriors have been abandonned. The reasons are obvious :
- Dervs can stack many conditions on multiple foes within a second, they hit hard, they can't be properly backlined, they are still (but less of course) effective while full hexed/blind, deal damage with flash enchantments, etc, etc.
- They are now just too Over Powered...
That's why I propose to change the Strength attribute line.
Current : When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
- My suggestions :
- 1) Each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
- 2) When you use attack skills, each point of Strength gives you 2% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
- 3) When you use attack skills, each point of Strength gives you 1% armor penetration and 1 additional damage when you land/dont land a critical hit. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.