Feedback:User/Talamare/Illusion of Weakness

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Far too great cost for its effect, only used long before the battle starts

Suggestions

10 Energy1 Activation time20 Recharge time Enchantment Spell. You lose 240...88...50 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.


10 Energy1 Activation time20 Recharge time Enchantment Spell. You lose 25...101...120 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.