Feedback:User/Tounaku/Elementalist Skill Suggestions

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Fire Magic PvP[edit]

Searing Flames Searing Flames 15 Energy1 Activation time8 Recharge time Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 15...83...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds. If you struck two or more foes at once, this skill recharges 75% faster.


Air Magic PvP[edit]

Blinding Surge Blinding Surge 10 Energy¾ Activation time12 Recharge time Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are blinded for 3...7...8 seconds. This spell has 25% armor penetration. If you struck a foe that was under the effects of an enchantment, this skill recharges 33% faster.


Arc Lightning Arc Lightning 10 Energy1 Activation time8 Recharge time Spell. Target foe is struck for 5...41...50 lightning damage. If your target is suffering from a Water Magic hex, all foes near you and your target are struck for 10...50...60 lightning damage. Damage from Arc Lightning has 25% armor penetration.


Earth Magic PvP[edit]

Stone Sheath Stone Sheath 15 Energy1 Activation time20 Recharge time Elite Hex Spell. For 10 seconds, attacks made by target foe and all adjacent foes deal earth damage. Whenever a foe under this hex attacks, that foe is weakened for 1...3...3 seconds. Weakened foes under the effects of this hex take 1...10...12 earth damage each second.


Iron Mist Iron Mist 10 Energy2 Activation time20 Recharge time Hex Spell. For 5...11...12 seconds, target foe moves 33% slower and gains +20 armor. Whenever that foe takes lightning damage, that foe and all adjacent foes receive 5...17...20 lightning damage. This hex ends prematurely after target foe receives lightning damage 1...7...8 times.