Feedback:User/VIKING/Guild Wars 2 Graphics
Guild Wars 2 Graphics | |
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User | VIKING |
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Thank you very much for reading this. I am --VIKING 23:03, 20 January 2011 (UTC)-- my real name is Fabian.
I thought it would add a little to the game if for every mission, the text coming from non playable characters, own character, and quest windows can be modified according to the race of the player, and the town or area the mission is coming from. Maybe even the inventory menu or menus. For example in the Norn area, the characters and mission windows could be bordered with Nordic knotwork that is golden in all its glory and maybe beautiful lettering too. For Sylvari it could have branches and leaves as nature is their theme. Charr could have a fiery or "Charr" theme. Humans could have pillars or ancient scroll theme. Asura a techy theme like their magical machine seen in one area.
Main towns from each race could have a living theme, for example for the Norns:
the Northern Lights can be seen glowing and weaving through the sky. Similarly for other races. For the Charr the theme could be fiery skies. For Sylvari a nature theme or a living magestic tree or forest. For the Asura it could be similar to that magical structure seen outside one of their towns that revolves around. For Humans it can be the most wonderful building ever created by them.
Theme music could be played according to the town the players are in, for example:
in Sylvari territory at least one song could be Elvish in nature. The Norn could have a horn themed song or something close to that, or to the Beowulf songs. Charr would have a fierce song. Humans could include a calm, beautiful song. Asura could have a techy or cute song.
Legendary bosses with a known legend at least given "talked about" in their respective missions could exist:
Just like the Fenrir wolf boss in GW1 which comes from Norse Mythology.
Skill tomes as in GW1 have their respective icons on the covers and it could be raised to look 3 dimensional:
maybe the tomes could open up and zoom in magically after double clicked on as if the player is going to read them and then they learn that skill. Text inside could be readable and refer to the skill and in beautiful lettering. There could be tomes meant for only each specific race which can be ancient tomes containing some of the most important skills or skill for that race and have covers and pages according to the race's theme. Races can have their own unique supernatural skill by calling on their gods. Norns can have a skill like "Norn's Fury" or "Norn God's Fury" where they can deal physical and elemental, perhaps, lightning damage, by calling on the power of their god or GW2's god of Norns or lightning. Other races would have their respective special skill where they can deal physical plus a determined elemental damage by calling on their gods. The tomes could be named "Ancient Norn Lore Tome" and so on and have their respective music or sound effect when opened, like lightning, in the background. They could contain skills used only by each unique Legendary boss, the tomes dropped from them on rare occurrences.
A surprise chest like the Zaishen chest could be modified in GW2 conform with the zone it is in:
A Norn design chest for the Norn area, or a nature design chest in Sylvari area, and so on for Charr "fiery or Charr", Asura "techy and magic" , and Human "carved stone, golden ancient".
For Player versus Player, top guilds could have their emblems appear magically on the sky:
or over a distant island if the place is like the Zaishen Islands. Maybe players from those guilds would like that.
I thank you once more for reading this, Guild Wars staff.
I only thought of those as suggestions which can be modified in any way by you guys. You have created a game which to me is the best, most beautiful and coolest multiplayer ever, so it's sequel will be great to me anyways :) --VIKING 23:03, 20 January 2011 (UTC) Fabian