Feedback:User/XxxTenebraexxX/The Whip as a Future Weapon
The Whip as a Future Weapon | |
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User | XxxTenebraexxX |
Categories | Items Mechanics |
Although I fully realize that the weapon's list has been solidified, I still feel that there are some areas that have been sorely neglected, namely the more exotic forms of weaponry. With this said, I assume the implementation of such additional weaponry could prove difficult after so much time has already been invested, thus delaying the game even more. So, perhaps focusing upon these weapons within the future expansion could occur? The following would be a weapon that I desperately crave myself, and the individuals upon Guild Wars 2 Guru seemed to agree with...the whip. Preferably, either the bullwhip variety or akin to the metallic whips seen in Iron Man 2 and Underworld...which could easily be justified due to a fantasy setting.
Iron Man 2: http://www.youtube.com/watch?v=AP0jVeHLKwo
Underword: http://www.youtube.com/watch?v=4Qh1LlS8FFg
There's just a sort of malicious feel about the weapon that gives a dark allure to anyone wielding it. There are several ways that this could be justified over the more practical chain whips of Asia. One would be to just cop out and add a blade fixed to the handle somehow. In the movie "The Rundown" the whip wielding enemies had switchblade-like daggers built into the handle of their weapons, though they didn't get to use this feature. I can see a more fixed blade mounted onto the handle somehow...but this feels a bit like a cop out just to make the weapon effective, so there is only one other option.
Who's to say that the whips must work in direct melee combat? The fact that this weapon can be utilized only within a mid-range may actually further the uniqueness of the mechanics behind it, further deviating its style other weapons. Lets imagine that, when wielding a whip, you are incapable of attacking any enemy that has gotten into direct proximity to you. Your whip wielding abilities have now deactivated and you are forced to do one of several things:
1: Fall back a little to regain the distance needed in order to continue attacking with your whip, or whips if you're duel wielding. Proximity in Guild Wars is difficult to gauge in a realistic manner. Direct Melee combat seems to be about three feet away from the opponent in game, and realistically speaking...anyone that's more than three feet away from you is within the distance required to make a bull whip effective. So it wouldn't take MUCH of a withdraw to regain your required distance.
2: Rely on your potential secondary non-whip weapon if you are duel wielding such secondary. A whip could be easily used in conjunction with a mace, sword, ax, or dagger.
3: Switch weapons, which I believe I read you will be able to do in Guild Wars 2. If the enemy gets close, simply swap out for different weapons that are effective at a direct range. For example, I would have a set of daggers...and when someone got two close, my duel whips would be swapped out for such.
Now, I see the whip as a fast weapon that can be utilized mid-range. It is also a weapon that delivers agonizing pain, and massive bleeding above all else. So, most of it's abilities, in my eyes, would focus around bleeds and potentially short term stuns. This leads to another potential mechanic:
1: Wielding one whip grants you the bleeding attack abilities.
2: Wielding two whips grants you the bleeding and slight stun abilities.
This stun wouldn't be something drastic, more like a quick hesitation upon attack that reduces the advancements of an enemy. This would allow one of two things, a chance to fall back a bit and regain distance from the prey...or simply delay the time before you have to switch out weapons. All and all, this would make the whip incredibly different in style than the weapons we currently have...
I truly hope you consider this, either for the current upcoming game or a future expansion...it truly would be my primary weapon and greatly favored over my usual daggers.
216.218.126.64 14:50, 18 May 2010 (UTC)