Feedback talk:User/Astohan/Preservation
This is just a bad description and not well thought out. What I'm reading says that while allies are under 75% health they get healed for x amount. I don't even know that a machine can run a function like that with out blowing something up and if it can it's going to be OP anyways. Please clarify how this is supposed to work.~>Sins WDB 21:44, 30 September 2009 (UTC)
- a level 14 spirit with a reasonable amount of spawning power has 400 hp, thats enough to trigger this heal 12x... if we were to cast a heal with 1 second cast, no recharge, none stop for 20 seconds... we will be able to cast about 12 heals in 20 seconds... so what youre suggestion is "Spell - Summon a red bar monk" -Talamare- feedback 22:54, 30 September 2009 (UTC)
No one seems to understand that the problem with Preservation is the fact it heals a random party member. What use is that when it could heal someone with full health whilst your Wammo at the front is dying? Have it target the party member in range with the lowest health and get rid of the stupid extra time that doesn't help as battles don't last that long anyway.--Short talk to me 20:33, 1 October 2009 (UTC)
- I agree with you on the fact it mustn't heal a random target. The problem is here: how can you make this skill better without make it unbalanced. If it heals any party member who is dying, then it'll over-heal any target a couple of times, as I think it is difficult to program this skill the way you thought. I mean that Preservation would be like a Super Monk - but how can it determine the right moment to heal, and who it must heal in first ?, and what happens if there are many party members dying at the same time ? Will the spirit heal all of them without being too powerful ?
I admit my first suggestion (see history) was a little incomprehensible, but I think it was close to your version of Preservation. As Talamare and Sins picked up my errors (the skill was too powerful) I changed it back to its original state, with a little modification. Oh, I'd like to add that currently Preservation is not that bad (in little party size), as long there are not any allies (minions) with you. Astohan 09:29, 2 October 2009 (UTC)
- Mega nerf, is it? Wasn't aware this needed it's duration cut at all. Bathory talk 23:59, 4 October 2009 (UTC)
I don't like what you did. It should be like it is but have more than puny minion brains. It should heal real people before NPCs and not be able to heal the same person over and over if people are worried about it being too good. Just make it change targets every heal. Previously Unsigned 22:36, 1 November 2009 (UTC)