Feedback talk:User/Axis/The Mastery System
Other thoughts:
Level downscaling analysis/implementation - Obviously, people will still be able to rush people to get Mastery points, the idea with the downscaling being to further discourage this. Being level 15 instead of level 20 and trying to Shadow Form tank for a level 10 will be much more difficult. Armor reduction, attribute reduction, and/or etc based on percentage. The idea here is to ensure that you're actually having to help the other person learn how to play the game instead of doing it mostly for them. There are already mechanics in place for reduction of attributes, and I assume the hero armor variable could be used also in this. The trigger for the adjustment could just be having a ghost quest active.
- Ghost quest analysis/implementation - This is a rather keystone aspect of the whole system, and I would love to see this implemented, if even alone. We already have quests that automatically update into quest logs, such as dungeons. The trigger for choices appears to be ingame also, as for Bogroot Growths, so when the quest is chosen on the helpee's log, it could trigger the update into the helper's log. The helper then chooses the quest, the team completes the quest, and the helper gets Mastery points. Helpee selects next/new quest, and it continues. One could perhaps argue that you're not a master if you've not memorized the quest and shouldn't need a marker anymore. I disagree wholeheartedly, since I memorized the quests with the markers in place. Also, ghost quests would increase the ability to not feel pressured to have quick access to the wiki at all times. It might even decrease server load with less people having to check quest maps on the wiki all the time.
No heroes - Simply because heroes mean that you are not really helping so much as lending your heroes to the other player. You may still help them in this manner, of course, but you will not gain the completion for Mastery. You may argue that you’re lending your high level and wisdom, but that’s a little different from letting your heroes do the work and calling yourself a Master.
- Repetition - Being unable to repeat something for Mastery Points/Orbs more than once a week will disallow farming of Mastery Points/Orbs for repeating/running missions. In conjunction with level downscaling, this could severely decrease the ability for any kind of running, outside of dungeons. The idea here is to get the high level to help out with knowledge and tactics, not to do something for them. And this is appealing because it doesn’t mess too heavily with other meta, such as dungeon runners. Outpost/Town runners would also still exist, because there does not need to be a quest involved. Quests should rewarded with points if it is the helpee's first time on each quest. Thus it may be easier to just exclude all repeatable quests.
Main Storyline - The main storyline is the most important as its completion in any campaign is often the limiting factor when a player cannot come along for high end content (barring skills). Mastery Points/Orbs can only apply to these, or they can apply to all quests, with some exceptions. Those that help others can also use their mastery Orbs to help with reputations for the aforementioned skill ranks, so this could become a cyclical thing (people who have been helped will want to help to work on their reputation titles by gaining Orbs), depending on how heavily incentivized it becomes.
- Solo quests – So in the past, I’ve had people who have had trouble with things such as Polymock and the quest “As Cold as Ice” ask me to sign into their accounts and do those quests for them. Based on the above system, I can see a potential avenue for remedy of this security risk. Watching them is a way to gain insight to their troubles. So I propose an observer mode with only one participant for solo quests. A bit like being dead and watching your teammate, it is an exemplary way to help point out flaws in their tactics, etc. Mastery could be awarded based on a successful completion of the quest the first time while you are observing. Same rules as ghost quests apply as above.
PvP – Some skins are available only to PvP characters, except with the strange /bonus upgrade system. Making these available for Orbs could be an alternative also.
- Jade Wind Orbs - Are a beautiful inventory icon, you could just rename them, make them untradeable (so people would not try to bring back the JWO, if they still exist), and/or recolor them.
Rewards - Should be based on a relative time expenditure and difficulty of content. You could mirror the Zaishen value for missions and quests, because they would be unable to repeat something like Imperial Sanctum more than once a week for points. Or you could devise a more hearty system, but the less work, the more likely implementation will occur.
--Axis 10:31, 12 July 2011 (UTC) --Axis 01:28, 14 July 2011 (UTC) --Axis 21:07, 3 August 2011 (UTC)
No[edit]
This is an incredibly bad idea. This would be exploited faster than the dupe glitch from a few years ago. || DarkMugen 20:12, 12 August 2011 (UTC)
- As for the downscaling, I like to run, and running would become retarded with skewed attribute points || DarkMugen 20:14, 12 August 2011 (UTC)
- Perhaps you'd like to provide some details? --Axis 21:59, 12 August 2011 (UTC)
- I am forced to believe that you did not read or understand the full details I have laid out here. The time restriction reduces heavily any exploitation for ghost quests and while I'm willing to believe that there are flaws, I've laid out a framework that minimizes them.
- Downscaling as stated above in less words doesn't apply to runners, unless they are running characters through quest or missions for points. You don't have to opt to get credit for it, but if you want credit, level scaling will apply. Thus if you like running for its intrinsic value (or perhaps, cash money), you don't have to get points for it. --Axis 06:30, 14 August 2011 (UTC)
- Perhaps you'd like to provide some details? --Axis 21:59, 12 August 2011 (UTC)
Interesting idea[edit]
Not so sure about the rewards, but downscaling your char to help someone without running around and 1 shotting stuff would make it interesting. Reward could be something as simple as a new "Helper Title Track", points for finishing storyline quests and normal mode mission with someone who haven't completed it.
Hell, name the last tier "Guardian Angel" and grant some White Colored Aion Wings emote and no lowbie char would ever be stuck looking for party ever again! :D - Ander01 14:08, 3 September 2011 (UTC)