Feedback talk:User/Borotvaltgandalf/Stun Immunity
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There are certain ones I noticed can get interrupted but not KD. I'll see if I can find specific examples for you. Nay the One and Only 18:48, 14 October 2010 (UTC)
- nonono. It means that KD should do an interrupt so taking devhammer against jotun is somewhat more worthwhile than... staggering blow. --Boro
16:48, 25 November 2010 (UTC)
- I disagree. Imagine trying to knock over a yeti or jotun with a shove, a gust of air, whacking it on the foot, or running into it. The enemies with stun immunity are the ones that it makes sense for them to be unphased by knockdown attempts. --
Kirbman 02:46, 18 May 2011 (UTC)
- Earthbind solves 90% of these issues and helps promotes teamwork within the party. --Falconeye 17:45, 27 August 2011 (UTC)
- Having a counter to it which is otherwise very limited doesn't make one thing inherently balanced. In fact what I want: That if a KD doesn't KD/stun the tundra giant, at least it should give it a momentary pause and distract it for a moment: to make hammer warriors/other KDs at least a tiny bit viable when taking on these beasts. --Boro
19:49, 1 May 2012 (UTC)
- Having a counter to it which is otherwise very limited doesn't make one thing inherently balanced. In fact what I want: That if a KD doesn't KD/stun the tundra giant, at least it should give it a momentary pause and distract it for a moment: to make hammer warriors/other KDs at least a tiny bit viable when taking on these beasts. --Boro
- Earthbind solves 90% of these issues and helps promotes teamwork within the party. --Falconeye 17:45, 27 August 2011 (UTC)
- I disagree. Imagine trying to knock over a yeti or jotun with a shove, a gust of air, whacking it on the foot, or running into it. The enemies with stun immunity are the ones that it makes sense for them to be unphased by knockdown attempts. --