Feedback talk:User/Copper Legray/Utopia
Why not release something BEFORE GW2? I mean, 4 years is a long time to wait for a new game when the initial plan was a new expansion every 6 months. Sure, we'll get a freakin sweet game in GW2, but we're also missing out on 8 potential expansions to the original GW during this time. Yes, we have been given some new content, but nothing that expands the game. Just quests that encourage you to go back and redo the missions (Zquests) and a few items like summoning stones. We've only been given 1 new hero. It's going to be another 1-2 years before GW2 is released. So how about some major content that expands the game, deepens the history/lore, and tides us over until then? Something they could charge us for to help fund the resources spent on the game. Maybe they could even get enough money to buy backup servers to restore accounts that get hacked. --MushaTalk 00:13, 18 February 2010 (UTC)
- From what I've heard, it sounds like most of the people at ANet are busy working on GW2. While I to would like to see something new sooner rather than later, I don't think that a new campaign can be created with just the live crew working on it, at least not that quickly.--Copper Legray 05:53, 18 February 2010 (UTC)
- Yes, that's what I'm saying though. So far there's been fairly little payout to the loyal customers and fans, meaning, there hasn't been much done to KEEP us interested other than our raw loyalty to the game. It's been over 2 years since something new has been introduced, and its about time something else come around. So, maybe they should divert some resources to something new for original GW or hire a new, small team. But who am I to dictate the company's decisions? I'm just saying it would be a good decision on their part, their customers deserve it, and I, personally, would TREMENDOUSLY enjoy it and be grateful. --Musha
Talk 04:12, 19 February 2010 (UTC)
- Yes, that's what I'm saying though. So far there's been fairly little payout to the loyal customers and fans, meaning, there hasn't been much done to KEEP us interested other than our raw loyalty to the game. It's been over 2 years since something new has been introduced, and its about time something else come around. So, maybe they should divert some resources to something new for original GW or hire a new, small team. But who am I to dictate the company's decisions? I'm just saying it would be a good decision on their part, their customers deserve it, and I, personally, would TREMENDOUSLY enjoy it and be grateful. --Musha
- I don't mean to be rude, but pushing for another installment is somewhat greedy. Few games out there have the amount of content added after the fact. There are three campaigns that stand alone and an expansion pack; that is an enormous commitment to a game. Secondly, how can someone say there has been little payout? The games are affordable, there is no monthly fee, and there is a wealth of content and a store. There are events all-year round, and there will still be when GW2 is released. I completely disagree that any resources be reallocated to put out another product. I want GW2 to be twice as good as GW, I don't want a new mediocre campaign just to appease people that can't wait. Two years is hardly a long time in development, by the way, it's a very expensive and intensive process. In short, can we just be thankful for what we have? I cannot believe the sense of entitlement I'm hearing when Anet has asked for nothing in return of its hard work. Xiaquin
22:39, 21 February 2010 (UTC)
- It's not a 2 year wait. It's already been MORE than 2 years to date, with another year or 2 til its actually released. (Actually, GameSpot is reporting a prerelease in Q4 this year). And when did you become best friends with ANet? I am not "ungrateful" for all the tremendous favors you seem to think they have given us altruistically. Its economics, my friend. You know, supply and demand? But sometimes a business has to supply to the demand. I can't speak for ANet, but simple economics assumes that ANet, as a company, desires to make and keep customers. Their original strategy to do this was to produce a new expansion to their game every 6 months. This ended sometime in 2007 when they decided, instead, to make GW2, but they still produced an expansion and a BMP later that year. They did NOT terminate GW; that would be a very foolish business maneuver, in fact, they are undoubtedly trying to still attract customers to their product. If you go to the in-game or NC Soft store online, you can still see all of the GW products for sale. They are still selling their product, an online gaming community, why are they not continuing to improve upon it? GW2 is not the improvement, but a whole new product. So, in a business standpoint, it would be very smart for them, in order to KEEP and INCREASE their customer base, to continually improve their current product until the release of their new product. You're right, you wouldn't want to divert production of the new product to help improve the old one, but you wouldn't want to let the old one become stale, either. But, unfortunately, as great a game as Guild Wars is, that's exactly what it has become: stale. Without any new content for players to delve into, these players will be doing the same things over and over, and in this business, that sort of plateau is not a good thing. Producing a new expansion, or even something smaller like another BMP, to the original Guild Wars would serve to accomplish a few things, all benefical for both parties involved: distributor and consumer. ANet would be able to keep many more customers, most of which will most likely all continue to GW2, and increase their customer base, as any release of a game does. They would ALSO be able to increase their financial resources which they could then put towards GW2, making it better, and further attracting more customers. And then, we, as consumers, would have something MORE to enjoy in this already great game.
- It has NOTHING to do with ingratitude or self-entitlement. No monthly fees is part of their business strategy; sure, its a sweet deal, but it's their plan to make money. It simply comes down to us customers desiring to consume more of their GREAT product. Please, ANet, listen to the demand of your consumers and supply us with some NEW, even if it's small, content. --Musha
Talk 04:12, 23 February 2010 (UTC)
- I don't mean to be rude, but pushing for another installment is somewhat greedy. Few games out there have the amount of content added after the fact. There are three campaigns that stand alone and an expansion pack; that is an enormous commitment to a game. Secondly, how can someone say there has been little payout? The games are affordable, there is no monthly fee, and there is a wealth of content and a store. There are events all-year round, and there will still be when GW2 is released. I completely disagree that any resources be reallocated to put out another product. I want GW2 to be twice as good as GW, I don't want a new mediocre campaign just to appease people that can't wait. Two years is hardly a long time in development, by the way, it's a very expensive and intensive process. In short, can we just be thankful for what we have? I cannot believe the sense of entitlement I'm hearing when Anet has asked for nothing in return of its hard work. Xiaquin
- Well that is where we disagree. Smart economics is to move forward, and moving forward is what Anet is doing with GW2. They have done all they can do with GW, any more money sunk into an already successful franchise isn't going to produce much. Additionally, you mentioned something smaller, like the BMP. While it's certainly easier to make than a full expansion pack, it's not going to grow the playerbase whatsoever. Peak Guild Wars has already been reached, everything Anet could get out of this game has been extracted. The time has to come to move on to a new project, which will continue the franchise. What you want won't benefit Anet financially, as any projects will *cost* resources to make. Thousands of hours of work goes into creating, developing and testing. At this point, with GW2 in top gear of production, it's a mistake try and grow GW into something even bigger. And by the way, it was nothing personal by my comments, I just feel it's unfair to set "demand" onto Anet. I would like to see a vote on whether people would rather have a new major content update (delaying GW2 no doubt) or wait for GW2 on current (unknown) schedule. I think it would be pretty overwhelming. Xiaquin
07:40, 23 February 2010 (UTC)
- Well that is where we disagree. Smart economics is to move forward, and moving forward is what Anet is doing with GW2. They have done all they can do with GW, any more money sunk into an already successful franchise isn't going to produce much. Additionally, you mentioned something smaller, like the BMP. While it's certainly easier to make than a full expansion pack, it's not going to grow the playerbase whatsoever. Peak Guild Wars has already been reached, everything Anet could get out of this game has been extracted. The time has to come to move on to a new project, which will continue the franchise. What you want won't benefit Anet financially, as any projects will *cost* resources to make. Thousands of hours of work goes into creating, developing and testing. At this point, with GW2 in top gear of production, it's a mistake try and grow GW into something even bigger. And by the way, it was nothing personal by my comments, I just feel it's unfair to set "demand" onto Anet. I would like to see a vote on whether people would rather have a new major content update (delaying GW2 no doubt) or wait for GW2 on current (unknown) schedule. I think it would be pretty overwhelming. Xiaquin
I'd rather have them combine Utopia into GW2. 2 bird one stone. Previously Unsigned 04:31, 23 February 2010 (UTC)
- As far as lore, at this point I think it'd be difficult to fit in. I agree that there were some neat concepts, but it might just be too far from the intended canon. --Kyoshi (Talk)
04:34, 23 February 2010 (UTC)
- I don't mean lore. I mean like the huge beetle enemies, aztec and pyramid places. Previously Unsigned 16:11, 23 February 2010 (UTC)
- Absolutely you move forward! But that doesn't mean you completely drop or cancel your previous products. When McDonalds comes out with a new sandwich, they don't discontinue their BigMac (especially, when the new sandwich is still in the development stages); in fact, they still try to attract new customers as well as maintain their current customer base by advertising the BigMac. Guild Wars, being a video game, is a somewhat different product, of course, but the same strategies apply. Obviously, their goal is going to be to sell as many copies of GW2 as possible. The best way to do that is to get as many people familiar with the Guild Wars franchise as possible, as well as keep their current Guild Wars customers satisfied, loyal, and excited to move to their new product BEFORE it is released as well as after. Their best customer base for GW2 lies WITHIN the original Guild Wars community. How do you keep customers satisfied with an online game like Guild Wars to best ensure they will continue to the new game? The answer is you keep the game fresh by providing new content for the players to experience. How many first person shooters have you played and played and played? I would be surprised if you said you've played the same first person shooter several times over. And why? Because the game gets old after a while, you've already done it, there's nothing new to keep you enthralled. Anet has already promised to produce additional new content on a regular basis. So far, we've received additional content, but no trully new content. I'm simply asking that Anet keep their promise, and spark Guild Wars back to life. --Musha
02:10, 2 March 2010 (UTC)
- Absolutely you move forward! But that doesn't mean you completely drop or cancel your previous products. When McDonalds comes out with a new sandwich, they don't discontinue their BigMac (especially, when the new sandwich is still in the development stages); in fact, they still try to attract new customers as well as maintain their current customer base by advertising the BigMac. Guild Wars, being a video game, is a somewhat different product, of course, but the same strategies apply. Obviously, their goal is going to be to sell as many copies of GW2 as possible. The best way to do that is to get as many people familiar with the Guild Wars franchise as possible, as well as keep their current Guild Wars customers satisfied, loyal, and excited to move to their new product BEFORE it is released as well as after. Their best customer base for GW2 lies WITHIN the original Guild Wars community. How do you keep customers satisfied with an online game like Guild Wars to best ensure they will continue to the new game? The answer is you keep the game fresh by providing new content for the players to experience. How many first person shooters have you played and played and played? I would be surprised if you said you've played the same first person shooter several times over. And why? Because the game gets old after a while, you've already done it, there's nothing new to keep you enthralled. Anet has already promised to produce additional new content on a regular basis. So far, we've received additional content, but no trully new content. I'm simply asking that Anet keep their promise, and spark Guild Wars back to life. --Musha
- I don't mean lore. I mean like the huge beetle enemies, aztec and pyramid places. Previously Unsigned 16:11, 23 February 2010 (UTC)
- Anet does keep me satisfied, loyal and excited to move on to their new product. It has done this by making a quality product, not a quantity. Secondly, campaigns on their own don't keep people playing, addictions do. This is why titles, miniatures, extremely rare skins and other luxury items exist. Third, FPS games actually share an incredibly high replay value, like MMOs. Look into a game called Call of Duty; millions of people enter the same maps and shoot the same 'bad guys' Ad infinitum. My point is that a community doesn't hinge on a short-cycle of content refreshing, and that loyalty is built upon product quality and dedication. I have been very satisfied with the latter from Anet, and I don't see how its commitment to GW2 is somehow a sign of abandonment to anything or anyone. Anet wanted the above mentioned short-cycle of product rollout, but it clearly doesn't work for them and it's wrong to try and hold them accountable to something intangible. Xiaquin
05:16, 2 March 2010 (UTC)
- You mean like a commitment? It would seem you place little value on integrity. --Musha
22:28, 2 March 2010 (UTC)
- This isn't about integrity. Guild Wars is a universe, but even on a much smaller scale, there will always be things that go unfinished or get cut. That is just the nature of art. I place my value on commitment, and in a business you can't commit to going in two different directions. There has to come a time when you put to rest and start a successor to your work. That time came and the decision was made; it was the right thing to do from all perspectives except the impatient player. :) Xiaquin
04:30, 3 March 2010 (UTC)
- This isn't about integrity. Guild Wars is a universe, but even on a much smaller scale, there will always be things that go unfinished or get cut. That is just the nature of art. I place my value on commitment, and in a business you can't commit to going in two different directions. There has to come a time when you put to rest and start a successor to your work. That time came and the decision was made; it was the right thing to do from all perspectives except the impatient player. :) Xiaquin
- You mean like a commitment? It would seem you place little value on integrity. --Musha
- Anet does keep me satisfied, loyal and excited to move on to their new product. It has done this by making a quality product, not a quantity. Secondly, campaigns on their own don't keep people playing, addictions do. This is why titles, miniatures, extremely rare skins and other luxury items exist. Third, FPS games actually share an incredibly high replay value, like MMOs. Look into a game called Call of Duty; millions of people enter the same maps and shoot the same 'bad guys' Ad infinitum. My point is that a community doesn't hinge on a short-cycle of content refreshing, and that loyalty is built upon product quality and dedication. I have been very satisfied with the latter from Anet, and I don't see how its commitment to GW2 is somehow a sign of abandonment to anything or anyone. Anet wanted the above mentioned short-cycle of product rollout, but it clearly doesn't work for them and it's wrong to try and hold them accountable to something intangible. Xiaquin
I don't think any new campaigns or expansions will ever be release for GW1... 1. You need to put in much more skills again, the actuall skillsystem can't be balanced and so it's much more work again... 2. Another new class? Can't be serious... 3. ANet didn't spend that much time on GW1 anymore (the reason why they code GW2... they don't like that world, story and can't be constructive in this canned world) 4. The maxtitel track and other title tracks has to be modified. (It's no match to get 30+ titles anymore) --80.121.110.121 17:20, 4 March 2010 (UTC)
- Who's talkin about a whole new expansion here? ANet has already said they've stopped releasing expansions for GW1 to focus on GW2. But they ALSO said they would continue releasing NEW content for GW1 every 3-4 months. It has been 31 months since ANet made this commitment to their GW community. A skill update is NOT new content. Zquests are NOT new content, just a new way of working the OLD content. Summoning stones are new, yes, but a new item HARDLY adds to the game at all. Ever since the release of GWEN and the BMP, the only things that can be considered NEW content are M.O.X. and Nicholas the Traveler. 2 releases of new content at a supposed rate of once every 3-4 months out of 31 months just doesn't add up. ANet needs to start keeping their commitments to us, or come out and tell us things have changed. Because, as it stands, its got all of us who are waiting and watching the months tick by, expecting something new to come out, and when it doesn't, it disappoints us all. You may not be one of these folks, Xiaquin, but that doesn't change the fact that ANet did, in fact, make such a commitment to the GW community, and as part of that community, we have every right to expect them to uphold it until we hear differently. --Musha
23:34, 4 March 2010 (UTC)
- Who's talkin about a whole new expansion here? ANet has already said they've stopped releasing expansions for GW1 to focus on GW2. But they ALSO said they would continue releasing NEW content for GW1 every 3-4 months. It has been 31 months since ANet made this commitment to their GW community. A skill update is NOT new content. Zquests are NOT new content, just a new way of working the OLD content. Summoning stones are new, yes, but a new item HARDLY adds to the game at all. Ever since the release of GWEN and the BMP, the only things that can be considered NEW content are M.O.X. and Nicholas the Traveler. 2 releases of new content at a supposed rate of once every 3-4 months out of 31 months just doesn't add up. ANet needs to start keeping their commitments to us, or come out and tell us things have changed. Because, as it stands, its got all of us who are waiting and watching the months tick by, expecting something new to come out, and when it doesn't, it disappoints us all. You may not be one of these folks, Xiaquin, but that doesn't change the fact that ANet did, in fact, make such a commitment to the GW community, and as part of that community, we have every right to expect them to uphold it until we hear differently. --Musha
- First, I'd like a source on where you heard that about new content every 3-4 months. The language used might have been more vague than you remember, or even more visionary, rather than a promise (eg "We hope to.."). I reiterate that it's unreasonable to hold this expectation, as there is no subscription service to the game. It's one thing to inquire, but let's not be too hasty and throw judgment around when we have no monetary investment other than the products we purchased. Additional content is just gravy. Xiaquin
00:49, 5 March 2010 (UTC)
- First, I'd like a source on where you heard that about new content every 3-4 months. The language used might have been more vague than you remember, or even more visionary, rather than a promise (eg "We hope to.."). I reiterate that it's unreasonable to hold this expectation, as there is no subscription service to the game. It's one thing to inquire, but let's not be too hasty and throw judgment around when we have no monetary investment other than the products we purchased. Additional content is just gravy. Xiaquin