Feedback talk:User/Damysticreaper/Critical Strikes

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Lolololol reducing damage passively by 50% is completely balanced. →[ »Halogod User Halogod35 Sig.png (talk ]← 18:43, 19 May 2011 (UTC)

Sarcasm or being serious?Damysticreaper 18:48, 19 May 2011 (UTC)
100% serious... http://www.youtube.com/watch?v=wgvwfvTcNl0 96.42.101.51 19:45, 19 May 2011 (UTC)

This is critical strikes not shadow arts. I can understand the armor/less damage thing in shadow arts. Don't you think you want to make it more consistant, For example, in pve, your critical hits have a (rank x 5)% chance of causing deepwound. →[ »Halogod User Halogod35 Sig.png (talk ]← 20:53, 19 May 2011 (UTC)

Now there is a suggestion completely broken, being able to sread around deep wound with a swing of a scythe. No the assassin is a melee class with low AR and needs some aditional defense mainly in PvE where enemies gradually grow stronger. The only thing it has for defense when fighting is shroud of distress and thats it. Shadow Form is an elite not designed for combat and Dark Escape, Feigned Neutrality, Shadow Sanctuary and Smoke Powder Defense don't offer any reliable defense either when the assassin is most fragile. The only other thing viable it has is Flashing Blades wich is an elite and only blocks attacks and does not give any damage reduction from spells. Altough shadow arts could use a buff to increase the defense of the assassin by alot critical strike's effect is most viable to offer aditional defense for a fragile melee class like mysticism does for the much more resilient dervish who has the same AR. Damysticreaper 11:11, 20 May 2011 (UTC)
TL;DR. SO pressed CRTL + F to find Critical Agility in your argument. You can pretty much survive with CA and Flashing Blades. Works fine for me in hard mode. Got all protector titles with it. →[ »Halogod User Halogod35 Sig.png (talk ]← 17:09, 20 May 2011 (UTC)