Feedback talk:User/Falconeye/Shouts: Paragon and Warrior
Why do you nerf it if i may ask? That drawback completly kills the skill since it is also used with energy skills that give adrenaline such as Thrill of Victory, Mokele Smash and Spear of Fury, it's recharge doesn't help either with such a drawback. The increase of duration is nice but you are forgetting that it is combined with Focused Anger wich are the 2 skills used to fuel Save Yourselves!. The power to double all adrenaline gain without a drawback is very powerful and FGJ! is a balanced skill at doing that job. Buffing FGJ! without making it imbalanced and OP is difficult and IMO should not be tried either. I know it use does seem limited and not that effective when you look at To the Limit! but it's very good at doing it's job. If you want to increase it's duration without hurting the Imbagon then i'd suggest that it remains in No Attribute, keeps it's 20 second duration and 45 sec recharge but has an aditional increase of duration based on the rank of strength similar to Backbreaker. Da Mystic Reaper 21:51, 17 September 2011 (UTC)
- The problem with this skill is Dragon Slash. Dslash itself is in a decent place, as was old FGJ (now the PvE version), but the two combined is an issue. If you want to un-nerf FGJ, dslash's damage needs to go down (and it probably needs to drop to +4 adren). That's not a great idea, though, since that would make dslash practically require FGJ to be viable.
- Another option would be to make FGJ a stance (or give it a brand new effect and throw FGJ's effect onto a trash skill like Berserker Stance). 24.130.140.36 01:58, 14 February 2012 (UTC)
- If Anet decides to follow their own rules and start renaming skills to match Skill nomenclature, then id be happy to make it a stance. --Falconeye 06:10, 4 January 2013 (UTC)