Feedback talk:User/Fals4/Level-needed places

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The only reason why I see this is necessary is to stop a low-level character from being powered through the storyline. However, I think that if a low-level character has the skill to deal with high-level areas, more power to them. --Arngrim 03:53, 1 January 2010 (UTC)

Ewww... Don't make grind a requirement... King Neoterikos 04:13, 1 January 2010 (UTC)

Lol,both comments above are the good and bad things about this idea.Though,i think its a good idea to stop powering --Neil2250 User Neil2250 sig icon5.jpg 11:56, 8 January 2010 (UTC)

They're introducing a sidekick system where a low level player can play equal stats with a high level player without actually having to be the same level. (124.169.226.59 23:48, 12 January 2010 (UTC))

Something like that was somewhat implemented in Faction and Nightfall, and I hated it. It is because I know there will be people who will start the game in different times and will be in different levels. And I have friend who I would like to play with that might not make a certain level, yet I still want them to go to a location. To have a lock down on certain location do to a factor that a player doesn't have a certain level or certain object with them just loses some fun factor in the game. Pinoycliff 01:25, 4 January 2010 (UTC)

Nah that makes the game lose a lot of flexibility. If I want to capture an elite skill from later on in the game, I'd have to go through the entire campaign to get there Gobberpooper 13:00, 17 April 2010 (UTC)