Feedback talk:User/Fia/Ranger update (mostly PvE)
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No adrenaline on ranger pls... "Infuriating Heat" would only buff HA Bunny and R-Spike ways if suggested for both.
- Archer's Signet - Why hexes should last longer for rangers? Want a GvG Snare Ranger? This only buffs the same stuff they nerfed a few days ago in case of IoP SplitMesmer oO. Also: Random condition isn't well balanced if it is weakness, deep wound, blind or daze, I would add poison or bleeding maybe with a very long duration but anyways in this case -> poison Arrow has no use anymore. If you need hexremove you're able to put in veil (also higher rupt chance) if you need condition remove use mending or antidot signet.
--Kali Shin Shivara 14:40, 17 April 2012 (UTC)
- Adrenaline on a ranger is fine. It makes their skills easier to balance and reduces the pressure on their energy. And don't worry about HA, it's almost as good as dead anyways. Da Mystic Reaper 15:10, 17 April 2012 (UTC)
- In combination with infuriating heat and IAS on spear? I disagree with that... --Kali Shin Shivara 23:11, 5 May 2012 (UTC)
- So just because of builds from a dead PvP game and an elite skill ranger's can't have adrenaline, are you serious? Properly adrenalising ranger skills can improve the ranger's offensive abilities as well as reducing the effectiveness of a dead R-spike you fear so much. Besides you are defending a dead PvP game while the suggestion tag says (mostly PvE). Da Mystic Reaper 09:53, 6 May 2012 (UTC)
- In combination with infuriating heat and IAS on spear? I disagree with that... --Kali Shin Shivara 23:11, 5 May 2012 (UTC)