Feedback talk:User/Golden phoenix/Assassin PvE Changes
Or go MS/DB or take AP! Fixed! InfestedHydralisk 16:00, 18 December 2010 (UTC)
- A dumb awnser since it solves nothing. It still leaves skills underused and you are wasting an elite slot just to make some use of them. Not a very fun idea being forced to use the same skills over and over again. Damysticreaper 19:20, 20 January 2011 (UTC)
- Welcome to GW. Koda 22:34, 4 February 2011 (UTC)
Way of the Assassin[edit]
If I remember correctly, the skill was first changed to grant an IAS because Way of the Master rendered it obsolete. With 12 ranks in the relevant weapon, WotM, Critical Eye, and 13 ranks in critical strikes, you have around 65% chance to crit and you can devote your elite to something more impactful.
In its initial revision, the skill proved to be really overpowered. Assassins with Vicious Attack or Wounding Strike were dominating everywhere, and it got changed to affect only daggers. Due to abuse with unblockable (and with Way of the Assassin, uncounterable) dagger chains, it got a nerf which mostly removed it from the game.
Of course, in PvE remained as weak as it was when Way of the Master was introduced because Critical Agility and WotM basically give every buff an assassin needs in PvE, and the first suggestion for it will not change that. A 33% recharge reduction for attack skills is nice, but with things like Reaper's Sweep and Wounding Strike around, critscythes do not need it. Koda 22:56, 4 February 2011 (UTC)
Way of the Assassin in PvE[edit]
Ok, first of all, I really have to admit, that my former suggestion for the first option of the new version was definitely overpowered, even for PvE, so I reintroduced the requirement of wielding daggers. Otherwise all assassin players would have been using scythes all day long with skills like Eremite's Attack and Mystic Sweep. But I don't want any overpowered skills in PvE cause that leads only players to play the same build over and over again also that would have nothing to do with the word balance at all. But still the actual increasr of attack speed is ridiculous. Come on, +20% IAS with Critical Strikes on 15? Are you serious? That is an insolence.
And considering the usage of other weapons and other elites: Well, I think most of the players should know by now, that you can only play with one elite skill (except your secondary Mesmer with Arcane Mimicry or in PvE have an Signet of Capture equipped). What I'm trying to say: If you alread got Way of the Assassin equipped, you can't take skills like Wounding Strike additionally in your bar.
Secondly and even more importantly is the fact, that my whole intention and idea behind my suggestions is to get assassin players playing with their primary weapon, the weapon they are supposed to fight with and guess what? Those are daggers and not scythes, spears, swords or any other weapons. But to achieve that goal you have to make daggers or let's say wielding daggers as a weapon always the best and most effective option for an assassin when it comes down to choose the weapon and his skills. And this is something you can only obtain by changing skills in a adequate way so all assassin players who play with daggers can gain benefit from it. Of course at the moment an assassin or so called "critscythes" are much more effective when playing with a scythe. That is simply because of the skills that provide and support that. And I am dead serious when I say that everybody who prefers playing with a scythe rather than with daggers, may it be because of skills or the weapon itself, is definitely playing the wrong class.
Assassins main weapon are daggers, that is the weapon they're supposed to fight with and to be the most effective and powerful way to play with. And after all, this is what all my suggestions and iedas are about. This is not a discussion about critscythes having already powerful skills and not needing any improvment or change at all so it's really sensless to even mention things like that.
Golden Fang Strike[edit]
A little bit overpowered and it's function doesn 't fit the name, re-add the enchantment requirment for better balance. And on a side not, i would see it better for Black Lotus cost to be reduced to 5 together with a decrease of energy gain but that one is up for you to decide. Damysticreaper 22:28, 5 February 2011 (UTC)
- Yes, you were right with my suggestion of Golden Fang Strike. The former suggestion was really overpowered and too strong. So I re-added the requirment of being enchanted for the Deep Wound condition and also decreased the damage to +5...17...20. Considering Black Lotus Strike: I think it is ok the way it is right now in my suggestion. If you decrease the energy cost and the energy gain, it will be very similar to Golden Lotus Strike but there should be a difference between these two skills except for their attribute. Black Lotus Strike is high at energy cost but gives in return more energy back, when target foe is hexed and additionally deals nice amount of damage. The only thing I don't like about the current form is the recharge time for it as Lead Attack, so that's why I decreased it to 4 seconds. ~ Golden Phoenix
- But will it beat Critical Strike in such function? You now have 2 dual attacks in the same line both granting energy. Critical Strike has an easier requirment to meet and costs cheaper as well as it deals more damage with it's auto critical will most likely be favored over Black Lotus. Damysticreaper 12:00, 6 February 2011 (UTC)
- You know, balancing is not about making one or few skills much stronger or better than others, so that skills will beat other skills and only the sronger/better ones will find their way into the skill bar. Balancing is about trying to make all skills equally strong. Balancing means, to give the player the opportunity to set up different builds, containing different skills in order to achieve different goals in the game and/or change their style of combat/gameplay. Players should be able to gain different experiences with different builds. But all this cannot be granted with skills that are simply overpowered/ too weak compared to others.By the way: Black Lotus Strike is not a dual strike, at the moment it's a Lead Attack. But I changed it again for my suggestions to an Off-Hand Attack. The new suggestion should suit it the best. Golden Phoenix 06:20, 16 February 2011 (UTC)
- The skill is fine now, but the problem was not one being better than the other since they both had about equal damage and energy gain vs their cost but the requirment. It's basicly same gain with req hex vs no req, but good thing that you changed it into a more playable function. Synergises with the increased cost of Seeping Wound, following it up with Twisting Fangs and Black Spider completing it with Blades of Steel, i can imagine to combo already. Damysticreaper 20:46, 16 February 2011 (UTC)
- You know, balancing is not about making one or few skills much stronger or better than others, so that skills will beat other skills and only the sronger/better ones will find their way into the skill bar. Balancing is about trying to make all skills equally strong. Balancing means, to give the player the opportunity to set up different builds, containing different skills in order to achieve different goals in the game and/or change their style of combat/gameplay. Players should be able to gain different experiences with different builds. But all this cannot be granted with skills that are simply overpowered/ too weak compared to others.By the way: Black Lotus Strike is not a dual strike, at the moment it's a Lead Attack. But I changed it again for my suggestions to an Off-Hand Attack. The new suggestion should suit it the best. Golden Phoenix 06:20, 16 February 2011 (UTC)
- But will it beat Critical Strike in such function? You now have 2 dual attacks in the same line both granting energy. Critical Strike has an easier requirment to meet and costs cheaper as well as it deals more damage with it's auto critical will most likely be favored over Black Lotus. Damysticreaper 12:00, 6 February 2011 (UTC)