Feedback talk:User/Greep/Revising HA
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Only thing is, if you remove all cap points and relic runs, HA will become a series of anihilation and kill counts up to the Halls. Having to build a HA team with snares, "MH!" & Song, and FomF/Death Pact, which are all standard, is really annoying, but it at least forces builds to have utility and not to be raw power builds. Otherwise you could just have 6 SW sins or hexers. I don't like these formats either, but you need some variation or HA's going to get even more stale and boring. Widowmaker 11:20, 17 April 2010 (UTC)
- Well if you take out the need for those skills, it'd allow you to create a balanced or other build that has several free secondaries open, allowing for more diversity, which shouldn't be stale or boring at all. Besides, most gimmick power builds have said utility anyways, like Iway's PnH Mo/P. 5-6 Sw sins usually falls to decent protting and weapon rts or some other added defense. The other possibility is to simply tone down relic and capping's effects. E.g. Running one or two relics would give a morale boost and capping shrines would increase max hp or something. Enough that you don't have to spec heavily for said maps, but they would add variety still. Greep 12:00, 17 April 2010 (UTC)