Feedback talk:User/Gwynna Vive/Pseudo Auction...an alternative
Yes! Yes yes yes! I've always wondered why there hasn't been an upgrade vendor while they have a rune vendor. Also, add inscriptions to this. --Musha 19:11, 25 June 2010 (UTC)
- Big no on insciptions, but the weapon mods, Hell yes!--Neil2250
19:24, 25 June 2010 (UTC)
- Big no on the no to inscriptions. Why the hell not? --Musha
20:50, 25 June 2010 (UTC)
- Yes, inscriptions would need to be included, as they are part of the item table unlockable with Balthazar faction and/or PvE play. As the rune/dye/material vendors buy/sell engine currently works according to supply/demand, the values on rarer items would end up quite high, while less desireable and common would be low. The buy and sell values would reflect current availability and demand, while the game engine in place would add some realistic control for prices. remove some currency from circulation (helping to stabilize the economy), reduce scams, allow more convenience for players, reduce downtime for players, and still allow sellers to profit either through this vendor, or through their current sales method. It would be a win/win all around IMHO. Gwynna Vive 23:05, 18 July 2010 (UTC)
- Big no on the no to inscriptions. Why the hell not? --Musha
I like this idea, but for an NPC to judge upgrades isn't the same as judging runes. Runes have one value, they simply are what they are. Inscriptions and modifications' values vary widely. In short, it just seems like a lot of moving parts, internally with code, to weigh the value of every single range of every single item. Unique items, minipets, and that sort make sense because it's a fixed item, but I don't see how the system could handle the complexity of upgrade components. Would they only accept "perfects"? Xiaquin 23:38, 29 July 2010 (UTC)
- I would think that the current unlocking system would work fine for this...there's is a 20% unlock and a 19% unlock on several items (ie: cast and recharge of attribute skill, damage while... mods), as well as separate *7 and +6 (armor vs. somethingorother) separate +10% and +9% (sundering, furious, skill recharge...) +29 and +30 (fortitude), +45 and +44 (health while whatevercondition) and +5 and +4 (energy while...) and so on... for almost the entire spectrum of upgrades. For such items, I would expect that the vendor would only deal in the perfect and near perfect mods exactly as they can currently be unlocked via identification or purchase with faction so it is all already coded into the game and just needs to be assembled and placed on an NPC. Gwynna Vive 21:14, 20 August 2010 (UTC)
- That's a good point. It could easily distinguish between the high/low end unlock options and quote a price based on percentage of the current going rate for the Perfect one. I imagine this could be easily extended to the lower ranges. Make it happen, ANet. Smoothesuede 19:02, 8 January 2011 (UTC)
I would like to see this suggestion implemented. Separ 20:35, 2 December 2011 (UTC)