Feedback talk:User/Halogod35/Life Sheath
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This effectively makes a 200 point heal in protection prayers that ignores maximum health. The reason the old LS couldn't be balanced is because pre-heals are too easy to use and they ALWAYS work. ~Shard 22:40, 26 September 2009 (UTC)
- It's the art of protection. Besides, this doesn't save you from degeneration, life steal, and etc unlike heals do. -- Halogod35 23:13, 26 September 2009 (UTC)
- This is over-the-top, though. You'd pretty much force any team to take lots of unprottable damage (dumb), massive AoE (imbalanced, also dumb), or clean and deadly spike (would hurt the lower, unskilled echelons of PvPers and ANet hates that) builds to score kills in PvP. What if a team takes two or more copies of Life Sheath? Vili 点 23:17, 26 September 2009 (UTC)
- Because nobody brings big damage to GW anymore, right? Fact is, this will always absorb 200 damage before you degen to death. ~Shard 23:18, 26 September 2009 (UTC)
- My point was that making retarded prots like this would only encourage that sort of debauchery. Vili 点 23:18, 26 September 2009 (UTC)
- I see nothing wrong with the current version of the skill. On the other hand, I see the old version that I remember being fairly not useful and not used. Also, this version requires a more active playstyle than the older skill, I think, and that itself has its own merit. Shayne Hawke 00:38, 27 September 2009 (UTC)
- Okay maybe 200 is too much but still. -- Halogod35 02:46, 27 September 2009 (UTC)
- Needs to block max 150 and have 7 recharge, then its useless like its old version ^_^ -Talamare- feedback 11:04, 27 September 2009 (UTC)
- maybe keep the 200 dmg absorb but lower from 20 seconds to 5-10 secs ? 89.166.101.7 18:22, 30 September 2009 (UTC)
- Needs to block max 150 and have 7 recharge, then its useless like its old version ^_^ -Talamare- feedback 11:04, 27 September 2009 (UTC)
- Okay maybe 200 is too much but still. -- Halogod35 02:46, 27 September 2009 (UTC)
- I see nothing wrong with the current version of the skill. On the other hand, I see the old version that I remember being fairly not useful and not used. Also, this version requires a more active playstyle than the older skill, I think, and that itself has its own merit. Shayne Hawke 00:38, 27 September 2009 (UTC)
- My point was that making retarded prots like this would only encourage that sort of debauchery. Vili 点 23:18, 26 September 2009 (UTC)
- Because nobody brings big damage to GW anymore, right? Fact is, this will always absorb 200 damage before you degen to death. ~Shard 23:18, 26 September 2009 (UTC)
- This is over-the-top, though. You'd pretty much force any team to take lots of unprottable damage (dumb), massive AoE (imbalanced, also dumb), or clean and deadly spike (would hurt the lower, unskilled echelons of PvPers and ANet hates that) builds to score kills in PvP. What if a team takes two or more copies of Life Sheath? Vili 点 23:17, 26 September 2009 (UTC)
But the current LS is amazing. Why would we want the old one back? Bathory talk 23:35, 4 October 2009 (UTC)
- I will say I do want the old one back on a different skill -Talamare- feedback 00:28, 5 October 2009 (UTC)
- I can't really imagine why. Bathory talk 00:32, 5 October 2009 (UTC)
- the skill concept is good -Talamare- feedback 01:11, 5 October 2009 (UTC)
- Because invincibility is broken? Being immune to conditions is the same reason Melandru dervishes were imba as hell. ~Shard 01:15, 5 October 2009 (UTC)
- The skill concept is basically a rof that doesnt end in 1 hit, or that lasts an X amount of damage... If a non elite skill said - Reduce the next ~75 damage on target 8 duration 1/4 cast 3 recharge, would you still think its broken -Talamare- feedback 01:20, 5 October 2009 (UTC)
- Since when is LS immunity to conditions? It doesn't remove all conditions, like RC. And don't tell me that not being able to target yourself is a problem in groups of eight, it's not. Yeah, it's pretty good for removing conditions, but isn't that point of an elite condition removal? Changing it back to the "negate the next X damage" sets this skill back. Bathory talk 04:09, 5 October 2009 (UTC)
- Removing two conditions in a Halogod35 02:24, 6 October 2009 (UTC)
- If you say so. Personally, I feel that the words "immune to conditions" comes up when that's actually the case. That's probably just me though. Bathory talk 04:03, 6 October 2009 (UTC)
¼ cast and 2 second recharge is close enough to immune. --
- Removing two conditions in a Halogod35 02:24, 6 October 2009 (UTC)
- Since when is LS immunity to conditions? It doesn't remove all conditions, like RC. And don't tell me that not being able to target yourself is a problem in groups of eight, it's not. Yeah, it's pretty good for removing conditions, but isn't that point of an elite condition removal? Changing it back to the "negate the next X damage" sets this skill back. Bathory talk 04:09, 5 October 2009 (UTC)
- The skill concept is basically a rof that doesnt end in 1 hit, or that lasts an X amount of damage... If a non elite skill said - Reduce the next ~75 damage on target 8 duration 1/4 cast 3 recharge, would you still think its broken -Talamare- feedback 01:20, 5 October 2009 (UTC)
- I can't really imagine why. Bathory talk 00:32, 5 October 2009 (UTC)
- I will say I do want the old one back on a different skill -Talamare- feedback 00:28, 5 October 2009 (UTC)
This casts faster than woh, this is much more efficient than woh above 50%, much less risky to use below 50%, and it doesn't reward good use nor punish bad use like woh because of it's ridiculously low recharge and energy as well as lack of conditionals. Oh, oh, and it ignores deep wound and healing reduction. K, nice trolling, keep it up OP. Pika Fan 14:20, 3 December 2009 (UTC)