Feedback talk:User/Insidious420/Locust's Fury: Attack Skill
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It looks like this skill just does too many things. Extra damage, Posion, unblockable, critical hit, removes stance, disables stances. That's a bit too much I think. Rypofalem 12:39, 30 September 2009 (UTC)
- How is that necessarily a bad thing? I don't think it's OP'd considering most of the effects are conditional to reward 'proper' use. What effect(s) would you remove? The stance kill & disable thing is an idea I've had for awhile & rather like it, what do you think? I'd get rid of +dmg if anything.... i n s i d i o u s 420 13:46, 30 September 2009 (UTC)
- Actually on 2nd thought I'd possibly be inclined to agree. Poison is possibly a bit much in addition to everything else, maybe Bleeding instead, or no condition. i n s i d i o u s 420 14:26, 30 September 2009 (UTC)
- It's good, not too far for a 10 elite.--Tea Cat ._. 14:37, 30 September 2009 (UTC)
- Oh, sorry, my eyes must have skipped over the "If this attack lands while target foe is using a skill" part. Rypofalem 18:37, 30 September 2009 (UTC)
- Kinda complicated. Wouldn't it need to be 1/4th activation? I don't recall any 3/4 attacks, just 1/4 and 1/2. Also, there is probably a better way to word the second part. Also, you can use {{gr|X|Y}} to make the progressions in the skill text. X is it at 0 and Y is it at 15. :P Bathory talk 16:54, 1 October 2009 (UTC)
I'm afraid this skill is too complex, too many conditionals and little effects. Keep skills nice and simple. Dark Morphon 13:25, 3 October 2009 (UTC)