Feedback talk:User/Jeepers/Final Thrust
I, has a Warrior, dont use Final Thrust because i spend much time trying to gain adrenaline and a simple skill takes all away. If you only have one enemy to defeat it is a good skill but you need to change all your build just to take Final Thrust and you never have just one enemy near a warrior. So in my opinion this skill should be has it is but you only should lose half of the adrenaline when used. Silvajef
I would consider this change to be a minor nerf. Sword builds bring bleeding anyway, which makes the condition-dependant damage seem like it's not a big deal, but when you recall that conditions are very easy to remove, you run into the issue of your bleeding being removed on a spike, which kills the damage output. The new adrenaline cost helps offset that, though, so you're left with a skill that's somewhat unchanged. -- Armond Warblade 17:39, 25 July 2012 (UTC)