Feedback talk:User/JiaYow/Instanced Dynamic Events

From Guild Wars Wiki
Jump to navigationJump to search

Have a bit more faith in ANets skills and desires to produce challenging content. If you want large scale guild activities elite dynamic events are the way to go. It would do far more harm then good to lock raids away in instances. The problems that come with uninstanced raids are all solved in much more elegant ways in GW2. So you are only left with the negative side effects of making raids instanced like the fixed amount of players, wasting resources on creating locations that only players in large guilds will ever see and draining the open world of its playerbase. Beetlejuice 12:37, 27 February 2012 (UTC)


Besides your are still hung on the grind mechanics. Why would your guild wanna play the same dungeon so many times when there will be so many new dynamic events popping up.--DBorG 22:18, 4 March 2012 (UTC)

As members of Arenanet have said, Endgame begins once you leave the tutorial. It wouldn't do for GW2 to try to revolutionize and breath life into MMOs if it went the same tired route with the same system for "Endgame". Its something that those of you who've not been broken of your addiction to raids are going to have to learn.--Will Greyhawk 01:31, 6 March 2012 (UTC)