Feedback talk:User/Knighthonor/Paladin (New Tanking Class)
WE already have dervishes, which are the same concept, but with a unique approach. Paladins have been around for ages, and the name is kind of boring. I really like the dervish class, they can do pretty well. 128.173.125.74 03:48, 17 March 2010 (UTC)
- W/Mo --Kyoshi (Talk)
04:42, 17 March 2010 (UTC)
- You are asuming the Dervish,monk,and Warrior classes are going to be in GW2.--Knighthonor 01:09, 31 March 2010 (UTC)
Sounds too much like WoW to have a paladin class in GW2. And the whole concept of a paladin is overpowered and unoriginal. OFcourse with the whole system in GW2 there probably isn't going to be a tank (thank god). And if I'm really honest, a paladin in every way, is just a warrior. You can be a paladin, but you can't play a paladin. Meaning a paladin lies more in his actions than his actual skill, lore wise. But since you have put alot of time into this I suppose, I say a few things. First of all, there is alot of game mechanical assumptions throughout the whole suggestion. Especially around weapons, attributes , skill recharges, effect timers. Which mostly seem half inspired by WoW and Dungeons and dragons. There are assumptions of other classes which are simply not in GW2. Alot of all the skills look nice but are balanced for WoW setup. Consider making them at least NOT look like WoW. Try to make it look differently to the whole concept of a paladin in WoW. Use things already revealed by Anet, like armor types, weapons, other classes. (Like Warrior will be implemented in the game and has been confirmed.) Come with skills that you would think that would fit into the GW2 world by comparison what already is showed and told about skills. Maybe it will be possible to get an Holy warrior type class which is basically the same as a warrior but with the [1] of someone with holy abilities. Seeing traits will effect the weapon skills, this might be nice to see indeed. SOmething like a trait called Holy Discipline. Which enhances the warriors weapon with holy abilities. So in short: Make a serious suggestion that can be implemented into the game rather than making it look cool. Always be prepared to adjust your suggestion so in one way or another it will be possible to play a paladin or something similar in gw2. (Frizz 09:05, 19 May 2010 (UTC))
- Your skill suggestions use actual values instead of relative values. They could either be useless or severely overpowered, since you don't know how GW2's health/armor system works. You might want to change the skills to reflect that.
- Also, all the classes for base GW2 are already "locked in." ~Shard
00:50, 27 July 2010 (UTC)
- "Paladins are no-way a Standard healer, So trying to bring a Paladin as your group's healer in a dungeon, would be a very bad thing. They can Heal, better than most classes, but not nearly as controlled as Primary healing classes like the Cleric and Druid"
- Are you assuming these will be classes in GW2? Or just pasting out of the DnD rulebook? I should also add that its been stated by Anet that there is no dedicated healing class in GW2, so this quote is meaningless.--*Yasmin Parvaneh*
01:07, 27 July 2010 (UTC)
- Um no, they are notes from the creator. Many people hear the class name, and automatically think of World of Warcraft's Paladin class. Knighthonor's Paladin is a Melee Tanker, not a Monk Replacement. --Knighthonor 03:16, 23 August 2010 (UTC)
"Since you like to spam your suggestions, I'll spam my responses. We don't need thirty professions that suck, fifteen of them doing basically the same jobs as each other. We need only a select few that perform their jobs well." Warriors are fine enough tanks. We don't need to make yet another doppleganger profession. We don't need copies to suit each individual aspect of gameplay. That's why we have builds and customizable armor. Teddy Dan, yo. 07:47, 29 November 2010 (UTC)
- Well we have this class now. so Hey