Feedback talk:User/Nevermind/Time Travel
Doesent realy seem like theres much of an issue with making this. it seems pritty cool O.o --Neil2250 17:57, 24 June 2010 (UTC)
pre ascalon[edit]
it would be better to make a mission from it, if it is a quest, people can stay in pre searing ascalon for ever... but when they leave, they can't return without creating a new character. if it is a mission, they can't stay forever in pre ascalon, but they always can re-do the mission
Point taken on it being a mission rather than a quest.
A nice addition to the mission story might be the ability to pass or fail i.e. pass – you return undetected from pre-seering, fail – one of the humans notice you and you get caught or trapped and then have to go to plan B for an escape. I can just picture how an asura would respond to the insolence of those ‘pre-historic’ humans laying hands on them. Obviously the wit of an asura would soon enough humble those humans and an escape would soon follow, giving the player the mission pass – technologies a cool thing giving the asura many inventive ways of escaping from their captives.
Cool idea[edit]
I think it could be a fun mission idea. Also considering Anet's penchant to borrow ideas and such from elsewhere. It could easily be done in a parody of the Back to the Future films and end up being a lot of fun. Perhaps your Asuran going back in time and meeting that mad guy (forgot his name) in Ascalon was the reason he went mad in the first place! :D Tylenol Jones 13:49, 25 June 2010 (UTC)
Instantanious travel =/= time travel.[edit]
If you conclude that the Asuran gates function similar to the Stargates from the popular TV series, the gates don't bend the time continuum, they in fact warp space to make point A and point B right next to one another, allowing for "Instantaneous" travel.--Neithan Diniem 05:56, 27 June 2010 (UTC) _______________________________________________________________________________________________________________
According to Einstein space can only be bent by gravity, and gravity acts on both space and time. In fact for that reason space and time are seen as part of the same continuum hence the term spacetime. Therefore you can’t bend space without bending time.
- We're applying Einstein to a fantasy multilayer game?--Will Greyhawk 13:26, 1 July 2010 (UTC)
No, just saying asuran gates can = time travel.
- I personally don't see the problem with applying Einstein to a fantasy multiplayer game, since, inasmuch as your characters come back down after they jump, it can be inferred that all of the laws of physics apply.
- However, I could be wrong on this, but I'm pretty sure Einstein was simply saying that only gravity bends space, not "only gravity can bend space." Obviously, if a force such as magic is in play that doesn't exist in our universe, then will do precisely what it does. The law of conservation works in a similar way; if a magical fairy appeared and made a moon disappear totally, then it would disappear totally, but in the universe as it is, there's simply nothing to cause the total amount of matter and energy in a closed system to change. --Lethal Breastmilk 15:51, 24 September 2010 (UTC)
Yes thats precisely it we wouldnt say the reason our characters come back down to earth after they jump is because theres invisible elastic rope attached to their shoes but because we take for granted that gravity is bringing them back down, so why then apply a different method to time travel - if there is a theoretical sound way of doing something but granted its not practical, why apply a method that requires an even further stretch of the imagination to work. perhaps its just me but I prefer having things work in a more believable way, it just helps with immersion.--Nevermind 15:01, 23 October 2010 (UTC) ---
- or they could work by splitting apart your body into sub-molecular particles (faster to move) and reassembles them at the other side, no spacetime manipulation here, just the transmition of a signal.Akbaroth 00:39, 15 July 2010 (UTC)
Yes also I suppose another explanation could be that they are shooting down a high pressure tube that has a stylist at the end to fix their hair and tidy their cloths before they exit. No space-time manipulation here either. --Nevermind 21:15, 17 July 2010 (UTC)
- Since the developers are trying to make all the races "equal", I doubt it would be fair for one to have access to time-travel and for others not to. Though I agree it would make for some very interesting (but probably linear) missions. – NuclearDuckie 14:00, 18 July 2010 (UTC)
This is an intriguing idea.I'd imagine that the time-travel phenomenon would come from some kind of gate malfunction, and Vekk or Oola or some Asuran from EotN pops out (as opposed to a krewe deliberately using them for that function -- though even in that case, there's tons of possibilty for an Asuran villain's backstory there). Dash-X 12:13, 18 October 2010 (UTC)
All this talk about spacetime travel. You're forgetting one important factor: GW2 will not be using the same landscapes from GW1 for very good reasons. One of those reasons being that GW1 landscapes were "unfinished" due to limitations on travel (such as inability to climb, swim or access roughly 40% of the visible world). The landscapes will be completely different, which is likely yet another reason racial territories have been shifted as they have between GW1 and GW2. Pre-Searing Ascalon will not be the same as your remember it. It will neither look nor behave the same. By behave, I mean how your character affects it and how it affects your character. Sending the Asura back in time to a place that looks nothing like you remember it for the sake of playing with nostalgia would defeat that purpose. I like the idea of sending players back in time to Pre-Searing Ascalon, but not with all of the new features/technology of GW2. Teddy Dan, yo. 07:41, 30 November 2010 (UTC)
Gief Time Travels =[edit]
WoW had "caverns of time" where players could go back and rescue Thrall, who later became the warchief (similar to the Swedish king Gustav Wasa btw O_o).
For GW2 it would be even easier to add short time travel / visions to let new players in on key elements in GW1 while making old players go "Hey I remember that!" or (GW2 checks player's HoM and generate a similar NPC if the 'Eternal Hero of Cantha' statue is present) "That's my ancestor beating up Shiro!" :O
The possibilities for awesomeness are endless. :O - Ander01 15:59, 6 September 2011 (UTC)