Feedback talk:User/Raine Valen/Skill suggestions/Warrior/Strength

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Berserker Stance is too close to Frenzy and Primal Rage, and of course, it wouldn't see any more use in PvE than it does now. Counterattack looks good. Shield Bash is already used by a lot of Monks, so reducing its recharge, even while reducing its duration, would probably be (more) imba. Signet of Strength actually wouldn't increase the damage much more than it does now, so reducing the recharge to 15-20 seconds would be better, imo. Warrior's Cunning would probably be better off as a Hex Removal, because the proposed functionality is outside of any of the current skills functionalities I've ever seen, but Warrior's Cunning's current functionality is actually pretty good; just the numbers are bad. Halving everything (recharge, Energy cost, duration) would probably be good. It doesn't take a complete rework to make a skill useful, tbh. ــѕт.мıкε 17:53, 11 April 2010 (UTC)

A lot of warrior skills aren't viable because Frenzy consumes too much energy, and it's pretty much necessary. By creating an adrenal version of it, it allows wars to free up a lot of energy. Of course, it has its downsides: all Deep Wound skills remain adrenal, so it would be tricky to spike with.
Shield bash isn't used for the block, it's used for the skill disable. Frankly, a 0-spec skill that disabled a skill for +15 seconds was pretty not cool. It can be used more frequently, but it's now more/less bad for shutting down attackers like it did before.
Warriors should have means to deal with hexes, but hex removal isn't it, imo. But, thinking about it, I have a different functionality in mind. User Raine R.gif is for Raine, etc. 18:48, 11 April 2010 (UTC)

IMO[edit]

Berserker Stance Berserker Stance : Should be fine and interesting to see.

Counterattack Counterattack : W/e

Shield Bash Shield Bash : Shield bash is a fine skill. Its lame but fine. If you want to fix the lame part all you can do is make the disable scale from 0 to XX. On top of that you should mess around with warriors, their bars are carved in stone way to much.

Signet of Strength Signet of Strength : A skill that is flawed by design. Don't add more armor penetration imo and just a hint: Not using a non-attack skill for 3 WHOLE FUCKING SECONDS is really not a drawback at all.

Warrior's Cunning Warrior's Cunning : This is how warriors should deal with hexes :

  • Interrupts (perhaps adding some ranged ones at high cost would be pretty awesome
  • Lieutenant (buffing slightly would be cool)
  • Having a team that doesn't suck.

Problems that can't be fixed using this are flaws in the design of hexes. And basically I advise to not have hexes that shut you down completely. If 1 hex forces you to use hex removal on it then that hex better not promote covering (read: short duration is cool if not to many hexes have it). Yeen 18:57, 11 May 2010 (UTC)

I wanted to make Sig Strength increase Strength by x...y...z, but that would just make Body Blow stupid. It's useless as-is, so idk. User Raine R.gif is for Raine, etc. 01:06, 14 June 2010 (UTC)
prolly best to keep it useless, as it is you're just making it a spike skill, and god knows warriors dont need more. -Auron 01:17, 14 June 2010 (UTC)

Charging Strike[edit]

You need to keep the end on skill use part or the +damage from that and say executioner's will stack :o. Life Guardian 03:55, 25 June 2010 (UTC)

Since they're both adrenal skills, it'd be quite a pain to pull off. I see your point, though.
At this stage, I'm really just getting ideas down; I haven't tried to fine tune anything yet. User Raine R.gif is for Raine, etc. 04:43, 25 June 2010 (UTC)
So it ends on a hit now, meaning that you wouldn't be able to build the extra adrenaline you'd need for an adrenal attack skill without some other means of gaining adrenaline, like Lion's Comfort. — Raine Valen User Raine R.gif 1:25, 7 Sep 2010 (UTC)

Leviathan Sweep[edit]

I'm guessing most of your objections would be removed if you just moved it to Hammer Mastery altogether. That is, with the <13strength clause changed to <13Hammer Mastery. I like the fact that A/W's cant use it because of this, regardless of the move to hammer or not. Harrier C. Goodman talk 17:42, 19 September 2010 (UTC)

Even in Hammer Mastery, I'd leave it as >13 Strength. Or I could leave it in Strength and make it a hammer attack. Whichever. — Raine Valen User Raine R.gif 20:56, 19 Sep 2010 (UTC)