Feedback talk:User/S Serpent/Fun for all "playingstyles"
Agreed, player style diversity is what makes the game interesting, let's keep it that way :)
Kind regards
Alpha of the Pack 19:56, 16 September 2009 (UTC)
Actually agree to this.
However, if so many players want to 'nit pick', etc...
I suggested what I did for Pvp. Because personally you either play with what ya got, or face the possibility of using skills you wouldn't want at all like like in Dragon where it's limited (only during festivals of course is this one active) to just three skills. People complained there that they couldn't use their skills. well, see what complaints can get you? Either what you want (which can make it difficult for some and very un-enjoyable, due to your personal opinion/view that it's op, or up, etc.) or forced to used certain skills for that arena and not your skills at all. It can happen as people should remember - don't bite the hand that feeds you.
If we start nerfing a lot of stuff in PvE as well and make the game un-enjoyable. Just think, why are you playing in the first place if you don't like certain weapons, cause so many do this or that? So, some people know how to play their characters and play them well. Does that mean you 'can't' play yours the way you want? There's the options of heros and henchmen as that's what they're there for, if you can't get along with others.
My thing is, find what works for you and be happy. What's the point of playing if you're 'invincible' to dying? or what's the point play in areas where you 'obviously' are 'invincible' due to the levels there that's obviously lower than your's(except for those who farm for things)?
There is no such thing as perfect and for those who try to make this game 'perfect' is laughable as all games will always have their 'flaws'. There's a difference between good suggestions and 'bad' ones. Good suggestions in that it would help the game in general for everyone and you'll have people who think their suggestion is 'good'. Fine, but just remember is your suggestion going to help? (like would it be good as secondary for other players, would it be good for that profession, would it actually work well with others and not make it 'god' like? ) No profession nor player should be invincible and usually aren't. Don't just try to rely on vengeance either just because that person or npc kills you. This game is only meant for fun and some competitiveness, not seriousness nor controlling.
Seriously, think about things. I know I've had my flaws too, but hey we're human. ♥ Ariyen ♀ 21:32, 16 September 2009 (UTC)
- Reading the feedback and the discussion page, the only words that came to my mind were "Well, duh!". Seriously, this is hardly a suggestion. Of course they will reconsider every suggestion made here. I'm sure the live team has their own vision of things that need work and are merely looking for thoughts or methods and for things they might have overseen.
- And about the whole invincibilty thing, I'm sure they're aware of Shadow Form but just don't know how to handle it at the moment. And I can understand that, seeing that it is about the most controversial skill, now that Escape has finally gotten rid of. Escape and Ursan Blessing are prime examples of how long a Balance or Smiter's Booning to highly controversial skills can take. Also, there are many people that DO enjoy soloing everything, being invincible. As long as it doesn't put grief to other players (like in PvP), I'm cool with that. What effect does a Cry-Team, Yellowway (with them Paragon PvE shouts), Ursanway or SF/Sliver or 55/Smiter have on you? Namely, who gives a crap? I know I don't. Excuse my choice of names for builds. I don't PvE much anymore. And in the rare occasion that I do, AI is this players' best friend. BlazeRick 00:10, 24 September 2009 (UTC)