Feedback talk:User/Sageofprofession/Class specific resurrection
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This is listed under Guild Wars 2. None of the professions have even been confirmed yet, so I'd put it under GW1. Previously Unsigned 19:21, 16 November 2009 (UTC)
- Correct, but the idea can still float, in that each profession would have some unique resurrection. I like this approach, but I don't think "revive with buffs" is a good idea, or other strange effects. Instead, for example, the "Necromancer" could use a resurrection that works like Vengeance, an enchantment that has to be renewed or the character dies again. Another example, the "Ranger" could resurrect someone, but the character would suffer from a random condition that has to be cured (it won't expire on its own). Xiaquin
06:41, 20 November 2009 (UTC)
- I agree with you Xiaquin, but one thing. The ranger is supposed to be a survivalist, so it wouldn't be too "survivalist" if they revived them with a condition--Sageofprofession 15:00, 30 November 2009 (UTC)
- I agree with the first poster, that we dont know the classes yet, but still I like the idea.--Knighthonor 08:20, 11 March 2010 (UTC)
- I agree with you Xiaquin, but one thing. The ranger is supposed to be a survivalist, so it wouldn't be too "survivalist" if they revived them with a condition--Sageofprofession 15:00, 30 November 2009 (UTC)
The idea that every person can "rally" other people regardless of class has already been implemented into GW2. Unless I'm misunderstanding the meaning, all that has already been taken care of. By "misunderstanding" I mean that you're saying that every class has some sort of special effect when they rally the other person.