Feedback talk:User/Sparky, the Tainted/Glimmering Mark
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Could be me but the third suggestion looks a lot like the old version and i don't think they'll be putting that back into the game. Lou Wolfskin 20:20, 7 January 2010 (UTC)
- WTB Moar B-Surge? 76.20.33.106 20:44, 7 January 2010 (UTC)
- Something like that, how about using that with a sin and lightning daggers...pretty much overpowered i'd say. Lou Wolfskin 21:35, 7 January 2010 (UTC)
- I intended it to be like the old one, because it was useful. It's only powerful if you want it for the blindness, in which case it can easily be interrupted or removed anyways. Mark of Pain beats it for pretty much everything else. -~=Sparky (talk) 01:06, 8 January 2010 (UTC)
- And still there was a reason they changed the skill, it was too powerful with the blindness and adding dmg without a limitation to the skill, the old one at least made you loose energy, sorry but that's just not right. Lou Wolfskin 06:43, 8 January 2010 (UTC)
- The old one never made you lose energy. And, I'm pretty sure it was changed because nobody used it (because it was underpowered)... -~=Sparky (talk) 00:26, 9 January 2010 (UTC)
- Okay, maybe i mixed that up with the old Thunderclap but there should be a limit to what a skill can do, at least keep the blindness out if you make it a lightning-version of Mark of Pain. Lou Wolfskin 09:53, 11 January 2010 (UTC)
- But if I did, nobody would use the new form unless I made the damage a lot higher than it is. I don't see how blindness makes this limitless. Sure, fairly good anti-melee, but it's just not practical. -~=Sparky (talk) 01:52, 12 January 2010 (UTC
- Well there are still other ways to balance a skill, energycost or recast for example. I still think that this + an assassin with lightning daggers could be pretty hard. Lou Wolfskin 02:42, 12 January 2010 (UTC)
- The primary factors making this impractical are the long cast time and short-ish duration, along with the cost that makes it harder for martial professions to utilize. Sure, the blindness capability could heavily hinder in RA, but it wasn't used pre-change, either. -~=Sparky (talk) 23:57, 12 January 2010 (UTC)
- Well there are still other ways to balance a skill, energycost or recast for example. I still think that this + an assassin with lightning daggers could be pretty hard. Lou Wolfskin 02:42, 12 January 2010 (UTC)
- But if I did, nobody would use the new form unless I made the damage a lot higher than it is. I don't see how blindness makes this limitless. Sure, fairly good anti-melee, but it's just not practical. -~=Sparky (talk) 01:52, 12 January 2010 (UTC
- Okay, maybe i mixed that up with the old Thunderclap but there should be a limit to what a skill can do, at least keep the blindness out if you make it a lightning-version of Mark of Pain. Lou Wolfskin 09:53, 11 January 2010 (UTC)
- The old one never made you lose energy. And, I'm pretty sure it was changed because nobody used it (because it was underpowered)... -~=Sparky (talk) 00:26, 9 January 2010 (UTC)
- And still there was a reason they changed the skill, it was too powerful with the blindness and adding dmg without a limitation to the skill, the old one at least made you loose energy, sorry but that's just not right. Lou Wolfskin 06:43, 8 January 2010 (UTC)
- I intended it to be like the old one, because it was useful. It's only powerful if you want it for the blindness, in which case it can easily be interrupted or removed anyways. Mark of Pain beats it for pretty much everything else. -~=Sparky (talk) 01:06, 8 January 2010 (UTC)
- Something like that, how about using that with a sin and lightning daggers...pretty much overpowered i'd say. Lou Wolfskin 21:35, 7 January 2010 (UTC)