Feedback talk:User/Sparky, the Tainted/Ranger interrupts
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Don't see the point in it... It's fine and balanced as it is... seem there is someone pissed of by being rupted in arena, nuthin' else ;) learn to kite or use Stances --Kali Shin Shivara 00:57, 4 September 2010 (UTC)
- That was almost funny, but I would prefer serious comments. -~=Ϛρѧякγ
(τѧιк) 01:05, 4 September 2010 (UTC)
- What part of the sentence "It's fine and balanced as it is..." you don't get? ;) --Kali Shin Shivara 19:15, 12 September 2010 (UTC)
Disrupting Shot[edit]
This makes disrupting shot much stronger than savage shot. — Raine Valen 21:07, 12 Sep 2010 (UTC)
- Oh, oops. I originally planned for disrupting to not deal any damage ever, but I scrapped at the last minute. Thanks for pointing that out. –~=Ϛρѧякγ
(τѧιк) ←♥– 22:04, 12 September 2010 (UTC)
- The skill disable also removes adrenaline. I don't think giving Rangers the ability to shut down melee is advisable. 83.163.190.111 19:14, 6 December 2010 (UTC)
PvE or PvP?[edit]
Hi, I can't explicitly find if these are PvP-only versions (since I'm assuming that's the focus here). If that's true and this is for PvP, fine, but, this is brutally unacceptable for PvE. Xiaquin 23:40, 18 September 2010 (UTC)
- It's for whatever. Interrupts in PvE are not used for damage, this would just make it easier for players to go against interrupting ranger NPCs. –~=Ϛρѧякγ
(τѧιк) ←♥– 02:22, 7 December 2010 (UTC)
Concuusion Shot[edit]
That's pretty much 25/90ing it. Just making the skill also interrupt non-Spell skills makes the skill a valid alternative. 83.163.190.111 19:12, 6 December 2010 (UTC)
- I disagree. It's not used because it costs 25
. It's a non-elite dazed, it still needs a drawback. Dazed will be removed within a few seconds of application, so a long duration is wasteful. Making it usable more often due to lower costs makes it more effective. –~=Ϛρѧякγ
(τѧιк) ←♥– 02:22, 7 December 2010 (UTC)