Feedback talk:User/Talamare/Binding Chains
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I would scale this like Icy Shackles Binding Chains 10 2 15 - Hex Spell. 1...8...10 seconds target foe moves 66% slower and while in earshot of ally spirit moves 90% slower.
The 5 is too cheap for a speed debuff, the 1 might be fine given another skill version it's just too quick here, the 8 is simply too quick and allows overly frequent availability and use. The combination of it all is just too much. ~>Sins WDB 18:35, 22 September 2009 (UTC)
- bumped recharge to 10, a 33% snare with 50% uptime and a conditional 66% uptime doesnt seem that imba Talamare 21:41, 22 September 2009 (UTC)
- The recharge change is so insignificant. 12 was the minimum recharge it should be. Low recharge hexes a big problem, because removal is so limited. Also low recharge speed debuffs are a problem because of the ability to frequently change disrupt the other team, either by slowing their melee and preventing damage or by slowing a runner or by slowing a potential spike target. Since, low recharge spells can be used more frequently it means they have a better chance of gaining an HSR effect further increasing the frequency these skills can be used. Longer recharges and longer effects make removal worthwhile and effects counterable. I point this out in my suggestion for the conjures. That's also the reason I offered a more powerful effect to compensate the increase in recharge. Icy Shackles is good example of a skill that offers powerful conditional speed reduction, that's why I recommended you use that for inspiration. ~>Sins WDB 22:11, 22 September 2009 (UTC)