Feedback talk:User/Tha Reckoning/Offensive Shadow Stepping
Could you please link to Shard's page u refer to? AFAIK, shadow stepping in general is largely unused due to the 3/4 aftercast on all, except Wastrel's Demise which I presume you're referring to here. If so, that skill should be reworked, possibly removing the KD. If you weren't referring to WD: If a monk can't react during that delay, than they just suck. One could similarly argue to get rid of stance Mo/W's because instantaneous, uninterruptible, melee-neutering skills give no warning to a sin/warrior that their entire chain is about to be fucked useless.
Sins have light armor for a reason, I think the better solution would be to effectively limit shadow steps to sin primaries and/or change their inherent behavior. Instead of instantaneously teleporting, what if it were changed to say a 66% speed buff & you essentially 'jump' toward your target? So effectively this would be the same, but the target would have more time & an actual visual warning that a sin is coming. IMO, removing shadow steps totally would gimp the class more than it is; it's already basically just a gimmick class. i n s i d i o u s 420 20:52, 24 September 2009 (UTC)
- Don't you mean Wastrel's Collapse? Also, your 3/4 aftercast statement is flawed. Let us take, for example, a monk that has guardian and return, but return is on recharge. An assassin shadow steps in, and the 3/4 timer starts. .15-.30 seconds is devoted to the monk's reaction time, realizing that an assassin is there. You now have .45-.60 seconds of downtime left. Whether or not the monk is slow to react, you have a good chance of timing the next skill he will cast, be it guardian, woh, anything above a 1/2 second casting time, with an interrupt/KD. So basically, your 3/4 downtime is null and void. When you factor in hexes, positioning, party overextending, party needing heals, etc, monks NEED to be able to predict when melee is going to spike them, so it puts the other team at an unfair advantage. Your stance argument is without merit because stances require tactical use. If a monk uses a stance just before a lead attack to disable an assassin chain, so be it, more power to him, he used it well. If he uses it while there is no melee around him, he looks like a moron. Shadow steps like that do not require tactical use. A shadow step can be used anytime to bypass the warning of another player and spike them down. There is no way to abuse an offensive shadow step incorrectly. -- Tha Reckoning 23:08, 24 September 2009 (UTC)
- I think I balanced shadowsteps out pretty well btw.Just check my balance page.I revamp sins to remove instagib chains and stuff and buffed their mobility.Then I made all shadowsteps half ranged and created a "shadowcrest" insignia that only sins could get that doubles the range of their shadowsteps again and reduces their health with 35 Lilondra *poke* 04:36, 25 September 2009 (UTC)
- Reckoning: Good points, & yea I meant WC :P What would u think of my shadow step suggestion in the 2nd para? Lilondra: I'm gonna track down & look at ur page now... i n s i d i o u s 420 16:06, 25 September 2009 (UTC)
- As melee, they shouldn't have any more of an advantage than a warrior or a dervish, and other melee classes certainly would abuse a 66% boost. -- Tha Reckoning 17:16, 25 September 2009 (UTC)
- 66% is shard's suggestion Lilondra *poke* 17:25, 25 September 2009 (UTC)
- Why? That puts other melee at a marked disadvantage. -- Tha Reckoning 17:35, 25 September 2009 (UTC)
- Sins can have shadowsteps if you balance them around it.The rest of the classes will never be balanced with Ssteps Lilondra *poke* 17:41, 25 September 2009 (UTC)
- Can either of u point me to Shard's suggestions?? :D I tried lookin around his user page but didn't rly see anything. But I def. think shadow steps should be primary sin only, with sin mechanics reworked a bit to not be capable of insta gibs or what not. i n s i d i o u s 420 18:21, 25 September 2009 (UTC)
- Sins can have shadowsteps if you balance them around it.The rest of the classes will never be balanced with Ssteps Lilondra *poke* 17:41, 25 September 2009 (UTC)
- Why? That puts other melee at a marked disadvantage. -- Tha Reckoning 17:35, 25 September 2009 (UTC)
- 66% is shard's suggestion Lilondra *poke* 17:25, 25 September 2009 (UTC)
- As melee, they shouldn't have any more of an advantage than a warrior or a dervish, and other melee classes certainly would abuse a 66% boost. -- Tha Reckoning 17:16, 25 September 2009 (UTC)
- Reckoning: Good points, & yea I meant WC :P What would u think of my shadow step suggestion in the 2nd para? Lilondra: I'm gonna track down & look at ur page now... i n s i d i o u s 420 16:06, 25 September 2009 (UTC)
- I think I balanced shadowsteps out pretty well btw.Just check my balance page.I revamp sins to remove instagib chains and stuff and buffed their mobility.Then I made all shadowsteps half ranged and created a "shadowcrest" insignia that only sins could get that doubles the range of their shadowsteps again and reduces their health with 35 Lilondra *poke* 04:36, 25 September 2009 (UTC)
This is why monks carry stances. Stance recharge is such that the only melee class to have the energy and skills to consistently pull off successful spikes are assassins. Since every single assassin in GW is terrible, you tend to be able to tell when the shadow step is actually coming and can get a Guardian off as it happens if your stance is not up, thus countering Wastrel's Collapse and giving you an almost certain chance of countering Palm Strike knocklock chains. In the case of warriors shadow stepping, you'll usually have your stance available anyway due to the time it takes for adrenaline to charge up. And as with sins, there are those small tells that tell you when most warriors are planning to spike you. The 3/4 aftercast actually does make a difference. tl;dr Offensive shadow stepping is fine if you're not being bad. It's at least as balanced as a ranged spike. -- Puppeteer 20:51, 21 November 2009 (UTC)
- Just because you have a stance, or can get lucky sometimes, doesn't make the mechanic balanced. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 01:40, 22 November 2009 (UTC)